No summary provided.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 496
- 24h player peak
- 515
Simple area for creativity and physics fun. Minecraft lacks physics, so I made this game.
a chaotic physics-based climbing game where you copy and stack props to get through a mysterious facility.
A ramp, 1500 cubes, 10 boulders. Destroy Them All.
Gyro Arena is a physics auto-duel roguelite
Every jump makes your next jump stronger — master momentum, outplay other players, and see how high skill alone can take you.
A minimalist survival game: manage the fire, gather resources, build a settlement, craft gear, and explore
No summary provided.
A fast-paced physics arcade where you must sort falling debris, survive random anomalies, and prevent a critical entropy failure
You're not supposed to be here
Окунитесь в атмосферу вашей личной эпохи следующей за смертью. Одолейте длинный подъем, после которого будет решена ваша судьба.
Build your Bitcoin mining empire from scratch. Click to mine, buy mining rigs, fill your GPU warehouse with powerful graphics ca
Alpha Build Needs Work 10 Single Player Puzzles, Over 1000 Multiplayer Bot Levels
Born to Jump is a dark fantasy jump adventure inspired by gothic nightmares and cursed worlds.
Trashman use the physgun kill them all,Victim Survive until the count down to the end,THEN REVENGE!Props might be glitch.
Welcome to Loopbound, a sleek, relaxing, and infinite puzzle game.
Some S&Box projects to test some systems and stress test the engine.
DEMO and adaptation of my web game GeoGuardians on Sbox
a game you definitely never played on any mobile phone before, as it is completely unique ;)
The ultimate interactive playground for PBR materials, HDRI lighting, and Source 2 shading guides.
Free For All Deathmatch with Paintball and coin grabbing and whacky physics.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.