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s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 179
- 24h player peak
- 215+1
A wizard game where every spell is a drawing. Sketch fireballs, scribble shields, and panic when you can't draw a circle.
Obby with Gazan and 67 levels just the way you like it! Try your skills and attempt to find Gazan’s secret vault!
Click the clock, accelerate time, buy upgrades, pop temporal bubbles, and unlock premium skins to conquer the space-time rift!
With Frank sim 2, comes new friends!
BeanBoy Runners is a fast-paced 2.5D runner game where players race to the end, using powerUps and skill to beat the competition
Welcome to Loopbound, a sleek, relaxing, and infinite puzzle game.
Go around Melva, Missouri, eat burgers, indulge in greasy delights, and eat your fellow slaves too?!? Enjoy getting fat!!!
Keep the ball in the air, chase your streak, and don’t let it drop.
Pretend you totally meant to ricochet the ball like that.
Fold a paper plane and glide as far as you can through an endless neon city.
Dodge the flying hot dogs, survive the fast-food avalanche, and climb to the very top in this sizzling hot arcade challenge!
Take to the night sky in Flapagon, where you guide a fearless dragon through treacherous towering ruins.
Learn Blackjack, Hold'em, Five Card Draw, Pai Gow and Mahjong with Professor Hoot Practice with bird bots, then host live table
A social deduction game of paranoia and survival. Trust no one.
Public Defendant. Defend the innocence of, or bring justice to the accused with limited information about their case.
Standard minesweeper. Click a field, let it tell you how many mines it is friends with. This is my test project to get started.
this game is solely inspired by the original jfk kennedy v2 wip game whoever made that game youre a legend we love you
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.