s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.8k
- playing now
- 236
- 24h player peak
- 284+11
Typing game, designed to help you improve your typing speed. Single player only for now, multiplayer being developed.
Simple bunnyhop and surf game with n64 graphics, very early in development only testing the movement right now
Prototype atm come back later :)
Competitive Solitaire. Play fast, think faster, and out score opponents in quick card battles.
Don't call yourself a movement god if you haven't played this Jump n' Run. Reach #1 on the Leaderboard and show everybody!
ATM a simple building game. It is still WIP, by WIP I mean more items are planned.a
The multiplayer arena shooter where you destroy your enemies, upgrade your build, and rise to the top!
Sharpen your flicks across multiple arenas and compete on global leaderboards to find out exactly where you rank
Click fish. Get pearls. Build an underwater empire. Try not to get eaten.
https://sbox.game/toocoolparty/my_project
No summary provided.
Explore the area and conquer all the peaks!
Shatter massive crystal monoliths and build a mining empire in this high-impact multiplayer incremental experience.
Click Ores, Buy Upgrades, Build your Mining Empire!
Stand on the right color — or fall! - Fun & Chaotic Party Game
Reach the top in minimum jumps. Every day a new map a new leaderboard.
Grow rare crops, hatch pets and chase weather mutations in a peaceful 8-player garden that keeps growing while you're offline
JunkGame000002. Click, jump and try to get the best score. The game was created as continuation of the s&box engine's study.
Simple clicker game. Here you can beat up Uncle Donald. Stay tuned for updates. Your suggestions are welcome.
Never-before-seen concept of... shooting bubbles. Is it a "typical bubble shooter"? Yes. Is it going to win Game of the Year? No
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.