Survive endless waves of zombies with a ray gun in a sealed test town. Chain combos, top the leaderboard.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 172
- 24h player peak
- 215-7
Free For All Deathmatch with Paintball and coin grabbing and whacky physics.
Vizalok-Survival - here for critics more logic has been added, new logic added im ready for the critics again
One booth. One stamp. Five days at Sloposoft. A Papers, Please-style comedy where YOU are the AI programmer.
Aimbot PvP is a fast-paced competitive shooter focused on precision aiming, movement skills, and pure mechanical gameplay. No ex
A supremely cursed Brainfuck compiler.
The goal in this game is to Replicate paintings and objects by painting them on a canvas. You can sell the paintings you made to
another stupid game. Maybe this time it won't be in vain to play?
✅ Multiplayer. ✅ Randomly generated levels. Jump through obstacles and aim for the highest score — or jump together with friends
The pigs of Hill Farmers' Valley aren't what they seem. Slap your way through ever-tougher pens, hatch pets from cursed eggs,
Draw lines to section off the chamber, secure the area, and contain the creatures inside. Capture enough territory to advance.
A puzzle game about recreating images with limited tools.
Connect to your twitch and let your viewers play for once!
the adventure awaits in 2034 when the game fully releases
Competitive Solitaire. Play fast, think faster, and out score opponents in quick card battles.
Deliver melons, hug your waifu, and don't freeze to death.
Aim, launch, and evolve your energy balls to shatter bricks, defeat bosses, and conquer 10 unique sci-fi worlds.
Sharpen your flicks across multiple arenas and compete on global leaderboards to find out exactly where you rank
No summary provided.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.