Generate Height/Splat Maps within the editor!
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 307
- favorites
- 1.2k
- upvotes
- 1.3k
Edit, meshes, textures, and models directly from blender to the scene viewer
Editor Tool for importing bsp. Creates appropriate GameObjects with their components. Makes use of the mapping MeshComponent.
Library for quickly building interior room layouts, corridors, doors, windows.
No summary provided.
Simple S&box editor tool that drops selected GameObject(s) straight down onto the first surface below them.
An easily configurable teleportation system for level designers who want to add teleportation zones
A full suite to quickly make images seamless, reduce repetitive texture tiling, and generate full stack PBR Maps.
No summary provided.
An strong typed source generator for event based Input capture
No summary provided.
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.