The missing layer between s&box's raw networking API and your gameplay code. Every common networking task in one line.
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 307
- favorites
- 1.2k
- upvotes
- 1.3k
HaxeBox lets you write code in Haxe that integrates seamlessly with s&box.
An AI chatbot integrated directly into the S&box editor. Chat with a local AI assistant trained on S&box
200,000+ icons for your S&Box UI. Built by Mint Studios. Inspired by Facepunch's sbox-iconify.
WasmBox allows you to run .wasm (binary) / compile .wat (text) files, import/export/run functions and other stuff
Simple S&box editor tool that drops selected GameObject(s) straight down onto the first surface below them.
Surface-snapping editor tool with bounding box awareness and simple quick-rotate.
Random Utilities I make for QOL as I continue to use S&box.
This is library to help s&box developers make roll ball games like Marble Blast or Super Monkey Ball!
S&box Editor Library Anti-Malware
Visual Novel Base is a library for creating visual novels or dialogue systems for s&box games
A razor panel made for S&box which allows to be modified with compute shaders
The Unity EZCameraShake package, ported to s&box!
Citizen Animation Retargeting Library for retargeting FBX character animations onto Citizen-based s&box models from the editor.
Sphere, Box and Ring emitters, with additional functionality and more easier to understand property names and layout.
Bridge between Fab/Quixel & s&box to import assets (requires restart after installation, download each LOD in dropdown for LODs)
A complete radio streaming solution for s&box games. Includes a RadioManager component for managing audio streams, RadioStation
Simple S&box editor tool that lets you resize editor gizmos directly in the scene view.
Simple dockable notepad widget for s&box. Allows creating, saving and editing notes in the editor.
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.