About
š Introduction
BoBiCo SoftBones is a secondary motion system that can simulate soft-body physics and make your character more alive and dynamic in a few seconds without touching your model's rig or any messy stuff!
⨠Feature Highlights
- š„ Grouping System : The system uses a grouping system to manages and simulate the chains and colliders without getting messy!
- š„ Advanced Collision System : Collision system for avoiding clipping the softbones into your character's body with many collider types and featuring a full collision system that can collide with other character's colliders for more realistic results.
- š© Performant : Smooth physic simulation without lagging your device. Featuring distance culling for the chains and colliders!
š License
This project is licensed under the MIT License.
You are free to:
- Use the product in personal or commercial projects
- Modify and extend the source code
- Fork and redistribute the project
The only requirement is that the original copyright notice and license are included in any copies or substantial portions of the software. The software is provided "as is", without warranty of any kind.
š¤ Contributing
Contributions are always welcome.
If you'd like to improve the product by fixing bugs or adding meaningful new features, feel free to submit a pull request.
When reporting issues, please include:
- A clear description of the problem
- Steps to reproduce
- Screenshots or videos when possible
- Relevant logs or additional information
Providing detailed reports makes troubleshooting significantly easier and helps improve the project faster.