BoBiCo Shader is a feature-rich shader for the S&box game engine focused on Toon and more.
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 329
- favorites
- 1.3k
- upvotes
- 1.4k
Surface-snapping editor tool with bounding box awareness and simple quick-rotate.
Create custom reusable particle systems and control their parameters from the editor or code!
Connects Claude AI to your s&box editor in real-time. Describe what you want and it creates. Game Dev is open for all!
Visual UI editor for s&box. Design documents on a canvas, generate clean Razor + SCSS, preview live with one-click
goo is a full-featured s&box UI framework in C#. structure, style, and behavior in one language
The All-in-One Lighting Solution for S&box
A simple Tetris-style inventory system with network synchronization for s&box.
Editor support for Ink, a narrative scripting language for games, with examples
S&box Codebase Fucker Upper
Connect AI coding assistants to your S&box editor in real time — 31 MCP tools for reading, writing, and controlling your scene w
AI Tools for S&Box, right now it allows you to generate and split sounds in-editor. https://www.youtube.com/watch?v=IaqEkGHyJkM
Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com API.
Unity style splash screen in s&box
An s&box implementation of CAMI.
Simple addon that adds Discord Rich Presence to your s&box Editor. Restart the Editor after installation
Provides a git version control interface within the s&box editor.
The missing layer between s&box's raw networking API and your gameplay code. Every common networking task in one line.
Simple S&box editor tool that drops selected GameObject(s) straight down onto the first surface below them.
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.