s&box libraries list

s&box libraries list.

Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.

libraries
329
favorites
1.3k
upvotes
1.4k
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03
WireLib thumbnail
WireLib wiremod.wirelib

Interfaces for WireBox support

+0 24h
25favorites
15upvotes
85%Terry score
04
Sailwind thumbnail
Sailwind alex.sailwind

A class-based UI framework for s&box, similar to Tailwind

+0 24h
17favorites
16upvotes
71%Terry score
08
Sbox UI Designer thumbnail
Sbox UI Designer kikozl.sbox_ui_designer

Visual UI editor for s&box. Design documents on a canvas, generate clean Razor + SCSS, preview live with one-click

+0 24h
11favorites
18upvotes
80%Terry score
09
goo thumbnail
goo xaz.goo

goo is a full-featured s&box UI framework in C#. structure, style, and behavior in one language

+0 24h
9favorites
12upvotes
82%Terry score
11
Tetris Inventory thumbnail
Tetris Inventory conna.inventory

A simple Tetris-style inventory system with network synchronization for s&box.

+0 24h
9favorites
7upvotes
50%Terry score
12
Juicebox API thumbnail
Juicebox API facepunch.juicebox_api

APIs for creating Juicebox game sessions

+0 24h
8favorites
6upvotes
69%Terry score
13
Ink for S&box thumbnail
Ink for S&box btarg.sboxink

Editor support for Ink, a narrative scripting language for games, with examples

+0 24h
7favorites
20upvotes
64%Terry score
15
Ozmium MCP Server thumbnail
Ozmium MCP Server ozmium.oz_mcp

Connect AI coding assistants to your S&box editor in real time — 31 MCP tools for reading, writing, and controlling your scene w

+0 24h
7favorites
8upvotes
62%Terry score
16
AI Tools thumbnail
AI Tools attackhelicopter.aitools

AI Tools for S&Box, right now it allows you to generate and split sounds in-editor. https://www.youtube.com/watch?v=IaqEkGHyJkM

+0 24h
6favorites
14upvotes
68%Terry score
17
Network Storage thumbnail
Network Storage sboxcool.network-storage

Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com API.

+0 24h
6favorites
7upvotes
59%Terry score
18
SbTween thumbnail
SbTween resync.sbtween

SbTween is plug and play tween library for S&box Editor.

+0 24h
5favorites
5upvotes
65%Terry score
19
Simple splash screens thumbnail
Simple splash screens workbot.simplesplashscreens

Unity style splash screen in s&box

+0 24h
5favorites
4upvotes
60%Terry score
21
Discord RPC thumbnail
Discord RPC shustrik.discordrpc

Simple addon that adds Discord Rich Presence to your s&box Editor. Restart the Editor after installation

+0 24h
5favorites
2upvotes
43%Terry score
23
NetKit thumbnail
NetKit calloway.netkit

The missing layer between s&box's raw networking API and your gameplay code. Every common networking task in one line.

+0 24h
4favorites
4upvotes
60%Terry score
24
Snap To Ground thumbnail
Snap To Ground aniomatic.snaptoground

Simple S&box editor tool that drops selected GameObject(s) straight down onto the first surface below them.

+0 24h
4favorites
4upvotes
60%Terry score

s&box libraries list

What are s&box libraries?

s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.

Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.

Reading the library list

This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.

For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.