s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 189
- 24h player peak
- 215-7
Click fish. Get pearls. Build an underwater empire. Try not to get eaten.
Walk the farm, click leaves, balance nature against industry — then prestige and unlock new biomes.
Step into the mysterious and rewarding underground world with Mine Rock Clicker! With every tap on the screen, you'll smash thro
Click Ores, Buy Upgrades, Build your Mining Empire!
Run a dirty side hustle, launder your earnings, and gamble your soul at the Crime Lounge.
Click and get cookies to open cases and get skins
Stack powerful Relics, survive increasingly chaotic boards, and chase your best run.
Grow a Cube is a game where you collect cubes to grow your cube
🎮 Neon Clicker Neon Clicker is a fast-paced idle / clicker game set in a futuristic neon universe. Click, earn coins, unlock p
From the creators of presidential meme games, we present to you
Watch a watermelon get all big and round for you in real time.
Chill idle game with upgrades. Build massive "sand" pile.
Take control of a corporate empire, upgrade departments, and embrace (or clean up) corruption to maximize profits
Open cases, win exclusive Telegram gifts, and test your luck! Every case holds a surprise — from rare collectibles to legendary
An unboxing simulator idle game with multiplayer features included.
Mine resources, unlock upgrades, and progress little by little in this simple and satisfying work-in-progress adventure.
vibe coded game inspired by Chillquarium, Beavis and Butthead and Pokemon. Not an idler, Not an achievement clicker.
Atmospheric trading simulator: farm bits, read charts, place bets, avoid liquidation.
A relaxing merge game: combine items, complete orders, and grow your own charming town.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.