Master hundreds of hand crafted levels to golf for infinity!
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 207
- 24h player peak
- 210-39
Sink the 9 Ball, then settle it out back.
Plinko+Roguelike. Drop the ball. Watch it bounce. Build an engine that breaks the game.
A simple coin-flipping game based on Unfair Flips. Build streaks, buy upgrades, and see how far you can push your luck.
Remake of the legendary arcade runner - now in S&box!
Push your limits in Garry's Kart! Solo time trial mode: learn the tracks, perfect your drifts and beat your best lap times.
Fast neon snake battles with online lobbies, bots, boosts, magnets, skins, contracts, and arena ranks.
Sprint the deadly RNG tunnel, dodge the death gates, hatch pets and rebirth for endless speed.
An arcade shmup on a music sequencer! Build your track to control the flow of combat
Guide your ball along an endless procedural zigzag track using just the Spacebar. Don't lose your focus!
Crash, smash, and dominate the arena in high-octane bumper car mayhem.
Every step shrinks you smaller. Farm Wins, buy upgrades, rebirth, and climb the leaderboards with friends!
Drop balls, watch them merge, chase the high score. How far can you go?
Like Cookie Clicker, but for pizzas
An arcade brick breaker where upgrades and bouncing balls smash the board for you.
this is the last clicker game you ever play.
Draw cards, cash out, pay debt, and keep your fingers in this cursed arcade demo.
A fun arcade-style casino mini-game where you can try your luck at classic games of chance.
Dodge obstacles, collect coins, chase high scores, and climb the leaderboards in a fast-paced endless runner.
Rendition of the classic multiplayer snake game in s&box
Try and earn the most points by recycling correctly!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.