1 Death vs 10 runners, reach to finish line and beat the death inside the arena. Don't forget to leave review
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 375
- 24h player peak
- 498
No summary provided.
2023 return
Walter and Mark arrive to retrieve the animatronic, but something went wrong.
A game where you click cubes. My testing ground for s&box development, enjoy!
Record clones of yourself to automatically prepare sweet treats for customer orders.
The funny and simple arcade.
the adventure awaits in 2034 when the game fully releases
Simple bunnyhop and surf game with n64 graphics, very early in development only testing the movement right now
A fast-paced piano tiles inspired game with 3 diferent gamemodes to play
Don't call yourself a movement god if you haven't played this Jump n' Run. Reach #1 on the Leaderboard and show everybody!
The space station is falling apart, and there aren't enough escape pods for everyone.Beta Test
Dribble sky-high in this endless basketball adventure
The multiplayer arena shooter where you destroy your enemies, upgrade your build, and rise to the top!
Sharpen your flicks across multiple arenas and compete on global leaderboards to find out exactly where you rank
Drop bombs, kick chaos, and be the last citizen standing in this fast top-down arena brawler.
Click your life away and get GOOOOOOOOLD your fingers may hurt.. BUT HEY its GOOOOOLD
Click fish. Get pearls. Build an underwater empire. Try not to get eaten.
https://sbox.game/toocoolparty/my_project
The pigs of Hill Farmers' Valley aren't what they seem. Slap your way through ever-tougher pens, hatch pets from cursed eggs,
Relax, fish and open cases for rare skins! Dynamic weather, 40+ species and a CS2-inspired case opening system.
Challenge your mind with equations
No summary provided.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.