s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

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games
1.9k
playing now
136
24h player peak
182+5
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25
Rock Simulator 1.5 thumbnail
Rock Simulator 1.5 sonicmemz.rock_simulator_1_5

You are rock, but with backported features from the first game.

0playing now24h peak 0
+0 24h
6favorites
7upvotes
59%Terry score
27
GQN'er thumbnail
GQN'er dvlpmnt.gqner

GQN'er is a game all about the thrill of the chase.

0playing now24h peak 0
+0 24h
5favorites
2upvotes
8%Terry score
29
PLUNGE thumbnail
PLUNGE aurelienyolo.plunge

Dive head-first into a bottomless glowing trench. Thread the gaps, dodge the platforms — how deep can you go?

0playing now24h peak 0
+0 24h
3favorites
6upvotes
69%Terry score
32
First Place thumbnail
First Place coldzean.first_place

I made all of this without youtube tutorials, used a map called Forest from someone else.

0playing now24h peak 0
+0 24h
2favorites
3upvotes
53%Terry score
33
FirstRPP thumbnail
FirstRPP firstroleplay.firstrpp

No summary provided.

0playing now24h peak 0
+0 24h
2favorites
3upvotes
53%Terry score
36
Yummers Donuts thumbnail
Yummers Donuts gunkmonkey.yummers_donuts

Yummers Donuts is my first game made for S&box. I'm learning how to make a basic game loop with this.

0playing now24h peak 0
+0 24h
1favorites
11upvotes
35%Terry score
38
Infinite Map (Alpha) thumbnail
Infinite Map (Alpha) jmxx.infinite

This is my first game, if you can even call it that. You can only explore an infinite map, nothing else. More updates soon!!!

0playing now24h peak 0
+0 24h
0favorites
2upvotes
25%Terry score
39
QualyTown SandBox thumbnail
QualyTown SandBox bds.qualytown_sandbox

This is my very first map in the flatgrass sandbox concept with a spawn made myself the same day I learned Hammer good game x)

0playing now24h peak 0
+0 24h
0favorites
2upvotes
14%Terry score

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.