The game is made for fun in it should not be bugs and td Have fun!
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 163
- 24h player peak
- 215-7
Throw cans and be destructive in the now available demo of Can Thrower!
I made all of this without youtube tutorials, used a map called Forest from someone else.
Speed Clicker is primarily a game for passing the time that lets you set a record for clicks per second and beat other people
You play as the fabled explorer, Indiana Sausagones; but instead of being chased by a boulder, you are boulder-chaser!
Classic parkour course, beat high scores!
No summary provided.
Sudoku is a logic-based, combinatorial number-placement puzzle.
PUBLIC TESTING!!!! EVERYTHING HERE MIGHT CHANGE C = might be bugs V = stable R = event V-C = stable but might be bugs
play it,
vibe coded game inspired by Chillquarium, Beavis and Butthead and Pokemon. Not an idler, Not an achievement clicker.
Atmospheric trading simulator: farm bits, read charts, place bets, avoid liquidation.
A nature memory painting game.
PolyTarget is a prediction market clicker inspired by real-world forecasting platforms, but built as a pure simulator.
This is just a test I am doing with s&box editor, not a full fledged game yet. I do not know what I want it to become.
Each floor can try to confuse you and send you back to the beginning.
Just a game where you have to click, the cube changes color; it's a little game you can play when you're bored.
JunkGame000001. Click and explore the dimensions of the universe a bit. The game is created to learn the s&box engine
Buy Weapons and sell them to become a big Weapons Dealer
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.