s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 316
- favorites
- 1.2k
- upvotes
- 1.3k
An easily configurable teleportation system for level designers who want to add teleportation zones
A custom third person controller implementation not using the default player controller script and not using any animations.
A library that is designed to help simplify the process of interacting with Websockets
Singleton based GameResources that have a custom dockable window for easy access!
A audio tool that lets you split sounds into segments or automatically loop sounds for seamless loops
The Unity EZCameraShake package, ported to s&box!
Bridge between Fab/Quixel & s&box to import assets (requires restart after installation, download each LOD in dropdown for LODs)
A full suite to quickly make images seamless, reduce repetitive texture tiling, and generate full stack PBR Maps.
Citizen Animation Retargeting Library for retargeting FBX character animations onto Citizen-based s&box models from the editor.
Sphere, Box and Ring emitters, with additional functionality and more easier to understand property names and layout.
MAKE SURE TO BACK YOUR STUFF UP
The OG hammer editor texture browser remade in sbox.
allows the editor to open Linux Code-OSS through proton
Zoom in and out while auto-switching between first-person and third-person.
Extends the "Create Model..." asset context option to apply a selected ScaleAndMirror modifier.
No summary provided.
Simple S&box editor tool that lets you resize editor gizmos directly in the scene view.
Drop-in multiplayer for s&box: auto-hosting, networked Citizen players with a working controller, and a lobby and round loop.
A modular, drop-in inventory system with hotbar, equipment, crafting, chests, and loot tables. Every feature is toggleable.
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.