s&box libraries list

s&box libraries list.

Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.

libraries
352
favorites
1.3k
upvotes
1.5k
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97
Sprite Kit thumbnail
Sprite Kit adesi.spritekit

Makes it easier to Create 2D sprites in 3D space

+0 24h
2favorites
3upvotes
53%Terry score
98
Jumpers Utilities thumbnail
Jumpers Utilities jumpsoft.jumpersutilities

Random Utilities I make for QOL as I continue to use S&box.

+0 24h
2favorites
2upvotes
43%Terry score
99
Lobby System thumbnail
Lobby System rwtrcsc.lobbysystem

Drop-in multiplayer for s&box: auto-hosting, networked Citizen players with a working controller, and a lobby and round loop.

+0 24h
2favorites
2upvotes
43%Terry score
100
Orizon Rpc thumbnail
Orizon Rpc orizon.orizon_rpc

A simple library to call rpc's and receive a response callback

+0 24h
2favorites
2upvotes
43%Terry score
103
Snap to vertex thumbnail
Snap to vertex resync.snaptovertex

Snap your selected object to vertex!

+0 24h
2favorites
2upvotes
43%Terry score
104
Teleport Trigger thumbnail
Teleport Trigger kido.teleport_trigger

An easily configurable teleportation system for level designers who want to add teleportation zones

+0 24h
2favorites
2upvotes
43%Terry score
105
Third Person Controller thumbnail
Third Person Controller pmpkn.thirdpersoncontroller

A custom third person controller implementation not using the default player controller script and not using any animations.

+0 24h
2favorites
2upvotes
43%Terry score
106
Tips Kit thumbnail
Tips Kit fieldguide.tips

Write onboarding tips inside your running game: live preview, test fire, and tips that retire when the player does the thing.

+0 24h
2favorites
2upvotes
43%Terry score
107
Websocket Tools thumbnail
Websocket Tools nolankicks.websocket_tools

A library that is designed to help simplify the process of interacting with Websockets

+0 24h
2favorites
2upvotes
43%Terry score
108
BoBiCo SoftBones thumbnail
BoBiCo SoftBones bobicolab.bobicosoftbones

A soft-body jiggle bone physics system for S&box. Easy to set up and powerful!

+0 24h
2favorites
1upvotes
27%Terry score
110
Object Placer thumbnail
Object Placer ketal.prefabplacer

different way to add objects in scene

+0 24h
2favorites
0upvotes
--Terry score
111
Project Settings thumbnail
Project Settings coomzy.projectsettings

Singleton based GameResources that have a custom dockable window for easy access!

+0 24h
2favorites
0upvotes
--Terry score
114
Fab/Quixel Bridge thumbnail
Fab/Quixel Bridge divined.fabquixelbridge

Bridge between Fab/Quixel & s&box to import assets (requires restart after installation, download each LOD in dropdown for LODs)

+0 24h
1favorites
3upvotes
53%Terry score
117
Conchplex Particle Emitters thumbnail
Conchplex Particle Emitters fish.conchplexemitters

Sphere, Box and Ring emitters, with additional functionality and more easier to understand property names and layout.

+0 24h
1favorites
2upvotes
43%Terry score
118
FileRenamer thumbnail
FileRenamer brax.filerenamer

MAKE SURE TO BACK YOUR STUFF UP

+0 24h
1favorites
2upvotes
43%Terry score

s&box libraries list

What are s&box libraries?

s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.

Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.

Reading the library list

This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.

For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.