Unified human character system adapted from the base human models for s&box
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
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A code editor built right into s&box: autocomplete, go to definition, live errors and hotload as you type.
A full suite to quickly make images seamless, reduce repetitive texture tiling, and generate full stack PBR Maps.
The OG hammer editor texture browser remade in sbox.
allows the editor to open Linux Code-OSS through proton
Two editor tools in one package: Effigy (parametric CAD, sculpt, skinned vmdl export) and Marionette (control-rig animation)
Simple S&box editor tool that lets you resize editor gizmos directly in the scene view.
Lock objects out of scene view clicks from the Hierarchy, drag-select only what's fully inside, and outline what's selected.
Simple dockable notepad widget for s&box. Allows creating, saving and editing notes in the editor.
Simple S&box editor tool that lets you quickly select all child objects from the current hierarchy selection.
Click to place checkpoints in your s&box scene; it tracks the order, the finish line and the events for you.
Build several packages from one codebase: list, install, remove and publish libraries from an editor menu or MCP.
Extra MCP tools for the s&box editor — scene tab switching, correct editor status, and UI-safe screenshots. Drop-in library,
One-click restart for the s&box editor. The editor will automatically relaunch your project.
A editor tool that adds a [TypeSelector] attribute, enabling easy selection of inherited types in the inspector.
colour code and text formatting in scene hierarchy