s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

Developing an s&box game?View your game’s analytics
games
1.8k
playing now
203
24h player peak
215-7
Filter
Sort by
04
Timelock thumbnail
Timelock sadghoststudio.timelock

Time only moves when you do. Plan each shot, dodge each bullet, clear the room. A SuperHot-style FPS built in s&box.

0playing now24h peak 1
+0 24h
83favorites
69upvotes
88%Terry score
06
Arcane Ammo thumbnail
Arcane Ammo stellawisps.arcaneammo

Build legends alongside others or watch them fall. Arcane Ammo is a bullet hell MMORPG where permadeath makes every move count.

0playing now24h peak 0
+0 24h
48favorites
27upvotes
77%Terry score
08
Run&Rush thumbnail
Run&Rush sab.run_rush

You are the experimental “Sausage” they use to test new types of turrets and tracks

0playing now24h peak 0
+0 24h
22favorites
23upvotes
71%Terry score
09
Bulletwave thumbnail
Bulletwave shadb.bulletwave

A survival shooter.

0playing now24h peak 0
+0 24h
15favorites
9upvotes
47%Terry score
10
Boid Boid thumbnail
Boid Boid boidgames.boid_boid

An FPS Shooter. Bullet Hell. Boid Boid. Kill Kill.

0playing now24h peak 0
+0 24h
11favorites
5upvotes
16%Terry score
11
Mash and Slash thumbnail
Mash and Slash offhand.mash_and_slash

A frantic potato-arena survivor: auto-fire through veggie waves, MASH weapons into upgrades, and outlast the Garlic Titan.

0playing now24h peak 1
+0 24h
9favorites
14upvotes
55%Terry score
13
Typing Standoff thumbnail
Typing Standoff shadb.typing_standoff

A high-stakes typing gameshow where the slowest fingers take a bullet.

0playing now24h peak 0
+0 24h
4favorites
3upvotes
53%Terry score
14
Neon Defender thumbnail
Neon Defender nxtstudio.neon_defender

Neon Defender is a simple and fully functional 3D rail-style shooter made for s&box, where you shoot colored bullets at enemies

0playing now24h peak 0
+0 24h
3favorites
3upvotes
36%Terry score

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.