The world will be shaped by your Artifact. You cannot directly control your character, but your influence shall be gelt by all.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 449
- 24h player peak
- 498
Challenge your friends in Obby Parkour with power ups!!!
The best football game of all time, even your mom is jealous
Reach for the sky in daily stacking challenges! ๐๏ธ๐
A "pass-it-on" style word challenge bomb game
A ramp, 1500 cubes, 10 boulders. Destroy Them All.
Be the ball you want to see in the world. Be jolly, hit walls - wait, its not a wall anymore?
No summary provided.
Remake of a game called "Swing" by Software 2000. Very WIP
Don't cry if you play this PARKOUR
Bounce your way to 100,000m through procedurally generated platforms, dodging enemies and grabbing jetpacks along the way. Race
Roll, collect, survive. Don't fall.
ready to prove you can find the right spot?
A small game and tool about rotating!
A fast-paced physics arcade where you must sort falling debris, survive random anomalies, and prevent a critical entropy failure
Bubble is a 2D multiplayer arcade game inspired by Agar.io. Eat food pellets, absorb smaller cells, and grow
A demo of Kals 2D sandbox, featuring a unique customizable platformer controller, Wall sliding/jumping, checkpoint systems etc.
PolGuys is a little project made by only one dev, its a basic platformer like FallGuys !
Spin the wheel to debate on whether or not you do some work or just watch YouTube all day.
Minesweeper but infinite and 3D (slmost)
Pick the brick and make some dough (legal disclosure all profits made in the virtual world will remain in said domain)
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.