Old-school FPS: defusal, deathmatch, gun game, zombie horde and more modes.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your gameβs analytics- games
- 1.8k
- playing now
- 189
- 24h player peak
- 215-7
π "SHOVE" β A Physics Party Brawler, Last player standing on the platform wins. Garry's Mod meets Fall Guys!
A skribbl-style draw-and-guess party game, with a freeform painting mode where players publish their work to a communit
Play Hide And Seek As Props Vs Hunters!
Game inspired by zombie survival mode from counter strike 1.6
A anime gamemode , for manga rp like demon slaye , frieren and other
The iconic 1.6 game mode reimagined for s&box. Build, Team Up, and Survive.
A serene and modern block-sliding puzzle
The most authentic roleplay experience on s&box. Classic Garry's Mod DarkRP β rebuilt from scratch with modern technology.
Classic Jailbreak, now with the power of the S&box engine! Made with love :)
π¨ NEW ONLINE 1v1 & 1v1v1 MODES! πΉοΈ Claw Prize Hunter: The Ultimate Arcade Experience!
A dark asymmetric third-person PvP game where 1 Harrowed hunts up to 8 Architects defending sacred Bastions with Divine Light.
A weapon playground with a mix of game modes. Practice shooting or challenge yourself in the arena.
π PvP Arena Fighter! π
Destruction Derby is a gamemode where you crash cars until you are the last one standing
Train your brain with three challenging memory modes: Colors, Spatial, and Numbers.
A remake of the classic Garry's Mod Gamemode Melon Racer now with a tycoon
A work in progress game mode based on the Halo 3 Game Mode. Launch props at the Jenga stack. Try to dodge by crouch jumping.
Default snake game but we'll have more mods in future
Destroy Voxel Models By Clicking
Pure aim training with global leaderboards across three modes β flicks, reflexes, and precision.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.