A "pass-it-on" style word challenge bomb game
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 487
- 24h player peak
- 515
Don't cry if you play this PARKOUR
ready to prove you can find the right spot?
Born to Jump is a dark fantasy jump adventure inspired by gothic nightmares and cursed worlds.
Trashman use the physgun kill them all,Victim Survive until the count down to the end,THEN REVENGE!Props might be glitch.
Some S&Box projects to test some systems and stress test the engine.
Classic 15 Puzzle that will really challenge your brain!
Competitive multiplayer typing game. training, 1v1 duels, ranked ladder, 100-floor climb. 56 languages.
A work in progress game mode based on the Halo 3 Game Mode. Launch props at the Jenga stack. Try to dodge by crouch jumping.
Challenge your mind with equations
We hope you enjoy your experience here and find it engaging and fun.
JunkGame000002. Click, jump and try to get the best score. The game was created as continuation of the s&box engine's study.
A playful, modern sudoku game. In constant development.
s&box Benchmark automatically analyzes your hardware, resolution, and engine frame-pacing to provide a definitive score.
QuizBox is a fast-paced multiplayer quiz. Vote for a category, answer questions before the timer runs out !!!
olve 67 unique levels that push your attention, reaction time, and pattern recognition.
馃弳 Your challenge is to reach the end of the bridge!
The climb is only beginning. Test your nerves and master s&box physics in a vertical challenge where one slip changes everything
Climb to the top in this ultimate Low-Poly vertical challenge! (In development)
Can You Guess It First?
JunkGame000001. Click and explore the dimensions of the universe a bit. The game is created to learn the s&box engine
Buy Weapons and sell them to become a big Weapons Dealer
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.