s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 378
- 24h player peak
- 498
Dystopian Satire Horror Casino Game
Sumo marble is PvP game where players need to push each other off the tower, Last standing player is the winner.
Fish & Fortune is a relaxing idle fishing game where every catch brings you closer to becoming the richest fisherman around.
Upgrade your tank in full 3D. Survive, grow, and conquer!
The Good old known Glass Bridge Challenge. I wish u all the Luck you need!!
A Fun Game I work on "Late at Night"
Arcade defense game. Stop incoming threats, earn upgrades, survive waves, and climb the leaderboard.
Collect gems, buy your drills, place it, and transform your base from a rusty setup into a fully automated powerhouse.
Terminal Roguelike - WIP Terminal style game
You've got a great career ahead of you.
BeanBoy Runners is a fast-paced 2.5D runner game where players race to the end, using powerUps and skill to beat the competition
Slingshot a Paper Plane, Buy Upgrades, Get as far as you can!
Keep the ball in the air, chase your streak, and donβt let it drop.
Cooperative clicker game
Race through 75 parkour courses β from breezy warm-ups to brutal gauntlets β and unlock achievements along the way!
A wizard game where every spell is a drawing. Sketch fireballs, scribble shields, and panic when you can't draw a circle.
This is the game version of a library to help s&box developers make roll ball games like Marble Blast or Super Monkey Ball!
Can you dodge the dingus in this fast paced arcade game and survive the longest
A demo version of Gibblesgot, a blocky puzzle game
A skribbl-style draw-and-guess party game, with a freeform painting mode where players publish their work to a communit
Idle tycoon with vending machines, real estate, stocks, and a casino, solo or with 20 friends.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.