Aim, launch, and evolve your energy balls to shatter bricks, defeat bosses, and conquer 10 unique sci-fi worlds.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.8k
- playing now
- 199
- 24h player peak
- 323+16
Click your life away and get GOOOOOOOOLD your fingers may hurt.. BUT HEY its GOOOOOLD
Click Ores, Buy Upgrades, Build your Mining Empire!
s&box Benchmark automatically analyzes your hardware, resolution, and engine frame-pacing to provide a definitive score.
Run a dirty side hustle, launder your earnings, and gamble your soul at the Crime Lounge.
Curve the ball past pits and walls, knock down every pin before your balls run out, then spend the cash on upgrades and skins.
Connect to your twitch and let your viewers play for once!
Defend your moon with guns and knowledge
Fly through pipes with your citizen character!
Reach the top in minimum jumps. Every day a new map a new leaderboard.
Take control of your characters ragdoll and climb, race, and battle your friends until time runs out or you win!
Build your base, destroy other bases with cannons, explosives and creativity.
Simple clicker game. Here you can beat up Uncle Donald. Stay tuned for updates. Your suggestions are welcome.
Test your skill in Sudoku
Slay all zombies and upgrade your weapons to survive endless waves of the undead. Get stronger, move faster, and become unstoppa
One-shot one-kill sniper game with fast movement. Bhop and surf your way around the map.
Grow a Cube is a game where you collect cubes to grow your cube
Chop them trees til your eyes bleed.
Paint Rush is a fast-paced 3v3 multiplayer arena shooter where paint is your weapon and your path.
Try to copy the player-built template while protecting your own space!
Endless Cubic Parkour — Test your reflexes in a procedurally generated void!
olve 67 unique levels that push your attention, reaction time, and pattern recognition.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.