Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com API.
список библиотек s&box
Список библиотек s&box.
Смотрите открытые библиотеки s&box по недавним обновлениям, добавлениям в избранное, голосам, динамике и Terry Score.
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Place and manage checkpoints in your s&box game with a built-in editor tool.
Connects Claude AI to your s&box editor in real-time. Describe what you want and it creates. Game Dev is open for all!
Visual UI editor for s&box. Design documents on a canvas, generate clean Razor + SCSS, preview live with one-click
goo is a full-featured s&box UI framework in C#. structure, style, and behavior in one language
The All-in-One Lighting Solution for S&box
A simple Tetris-style inventory system with network synchronization for s&box.
Editor support for Ink, a narrative scripting language for games, with examples
S&box Codebase Fucker Upper
Connect AI coding assistants to your S&box editor in real time — 31 MCP tools for reading, writing, and controlling your scene w
AI Tools for S&Box, right now it allows you to generate and split sounds in-editor. https://www.youtube.com/watch?v=IaqEkGHyJkM
Turn any video into game-ready s&box animation. Full-body and first-person hand mocap, on your own PC, with FBX export.
Import any rigged gun (FBX/glTF) into s&box: auto grips, first/third-person viewmodel, animgraph, aiming, reloads and prefab.
BoBiCo Shader is a feature-rich shader for the S&box game engine focused on Toon and more.
An s&box implementation of CAMI.
A humanoid auto-rigging editor tool for s&box.
Simple addon that adds Discord Rich Presence to your s&box Editor. Restart the Editor after installation
18 MCP tools for the s&box editor, and 17 reference files that stop an AI agent writing Unity code into your Source 2 project.
Provides a git version control interface within the s&box editor.
The missing layer between s&box's raw networking API and your gameplay code. Every common networking task in one line.
Simple S&box editor tool that drops selected GameObject(s) straight down onto the first surface below them.