Adds an attribute that allows you to embed game resources in components.
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 352
- favorites
- 1.3k
- upvotes
- 1.5k
A 2D tilemapping toolkit with brushes, collision, layers and chunking.
A editor tool that adds a [TypeSelector] attribute, enabling easy selection of inherited types in the inspector.
Quick fix for the ShyStudios shader pack
Command palette for searching assets, scene objects, code, evaluating math, and converting colors.
Locate assets with missing references and quickly view which assets use your selected asset or vice versa.
Blender-style transform/rotate/scale actions, vertex snapping, numeric input, and 3D cursor.
No summary provided.
Async RPC Callback for s&box – Call server methods with await, [RpcCallback] handles the round-trip automatically.
No summary provided.
No summary provided.
An strong typed source generator for event based Input capture
No summary provided.
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.