Let AI build in your editor. MCP server with 76 tools for scenes, assets, code and more.
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 307
- favorites
- 1.2k
- upvotes
- 1.3k
Shrimple fork of vanilla shadergraph
A fully complete water library including GPU compute shaders, underwater post processing and more!
A library used to retrieve video stream urls for use with the VideoPlayer class.
Create custom reusable particle systems and control their parameters from the editor or code!
Generate Height/Splat Maps within the editor!
Edit, meshes, textures, and models directly from blender to the scene viewer
Work-in-progress old-school shading model
No summary provided.
An alternative Curve structure featuring better performance and editor features like undo, snapping, and automatic interpolation
Visual UI editor for s&box. Design documents on a canvas, generate clean Razor + SCSS, preview live with one-click
Paint foliage in your scene with instanced rendering
Timeline editor for cutscenes and trailers
AI coding MCP server with 48 tools
Editor Tool for importing bsp. Creates appropriate GameObjects with their components. Makes use of the mapping MeshComponent.
Editor support for Ink, a narrative scripting language for games, with examples
Connect AI coding assistants to your S&box editor in real time — 31 MCP tools for reading, writing, and controlling your scene w
Edit component types without C#
AI Tools for S&Box, right now it allows you to generate and split sounds in-editor. https://www.youtube.com/watch?v=IaqEkGHyJkM
Connects Claude AI to your s&box editor in real-time. Describe what you want and it creates. Game Dev is open for all!
Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com API.
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.