s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

games
1.6k
playing now
430
24h player peak
518
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01
Testbed thumbnail
Testbed facepunch.testbed Play

Various tests of specific areas of the engine

+7 24h
0players24h peak 1
1.5kfavorites
2.0kupvotes
96%Terry score
02
Starbits thumbnail
Starbits clementine.starbits_game Play

An adventerous clicker game with a animated planets and leaderboard space battles! Nice first time experience using the engine!

+2 24h
0players24h peak 0
24favorites
31upvotes
72%Terry score
03
Ragdoll engine thumbnail
Ragdoll engine nichestudio.ragdoll_engine Play

No summary provided.

+2 24h
0players24h peak 0
2favorites
3upvotes
53%Terry score
06
Test_Project thumbnail
Test_Project flyingfoxent.testproj Play

Some S&Box projects to test some systems and stress test the engine.

+0 24h
0players24h peak 0
5favorites
9upvotes
57%Terry score
07
Jumping Cube thumbnail
Jumping Cube compknight.jumping_cube Play

JunkGame000002. Click, jump and try to get the best score. The game was created as continuation of the s&box engine's study.

+0 24h
0players24h peak 0
3favorites
4upvotes
35%Terry score
09
Clicker Cube thumbnail
Clicker Cube compknight.clicker_cube Play

JunkGame000001. Click and explore the dimensions of the universe a bit. The game is created to learn the s&box engine

+0 24h
0players24h peak 0
1favorites
1upvotes
5%Terry score
10
Simple Stopwatch thumbnail
Simple Stopwatch robinsaviary.stopwatch Play

Something I made to learn the engine and especially UI better. Admittedly the hours slot has not been tested.

+0 24h
0players24h peak 0
0favorites
2upvotes
25%Terry score

Player activity history

24h range · hourly peaks

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.