Beta Build Needs Work 10 Single Player Puzzles, Over 1000 Multiplayer Bot Levels
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 190
- 24h player peak
- 215+1
Окунитесь в атмосферу вашей личной эпохи следующей за смертью. Одолейте длинный подъем, после которого будет решена ваша судьба.
Build your Bitcoin mining empire from scratch. Click to mine, buy mining rigs, fill your GPU warehouse with powerful graphics ca
Bubble is a 2D multiplayer arcade game inspired by Agar.io. Eat food pellets, absorb smaller cells, and grow
See how fast can you climb to the top ^no respawns^, a leaderboard will be added soon.
Things have taken a turn for the worse in the woods, try and survive
Dive into the crazy world of Chaotic Descent! Here, various objects roll down ramps, creating chain reactions.
Relaxing Online Multiplayer Chess in the Park!
Click your way to the top of the cannabis industry! Grow, harvest, and upgrade!
Qubes UP — a precision-based climbing game where every jump matters.
ready to prove you can find the right spot?
Who will win this feminine battle
Be the ball you want to see in the world. Be jolly, hit walls - wait, its not a wall anymore?
Fire balls of paint to uncover the hidden sections of the environment while fighting a constant wave of enemies!
Intertonomy is a platformer puzzle game where you assume the role of yourself and a synthetic replicant.
a platformer game where you need to slip with your soap up a mountain
You have to find a way out of Butter Jail...
A small game and tool about rotating!
A test project where you build your own airship and travel the sky and explore with your grapple.
Drop, merge and evolve worlds from cosmic dust to reality-bending anomalies.
Fast paced parkour game, beat other peoples record and be the first!! (Still in developement)
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.