A co-op underwater treasure hunting game for up to 4 players. Become the greatest Treasure Diver!
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 474
- 24h player peak
- 518
Welcome to Fabrica! This is a unique game that mixes the best of Tycoon progression with Tower Defense action.
Run. Hide. Fight. Loot. The Bloom finds you either way.
Test your reflexes in this VR shooting gallery arcade game!
Cick with PHONK, upgrade, and race to the top - the best Cheese Magnates earn exclusive skins every week馃殌馃
Experience SWB first hand with a handful of demo weapons!
Simple feature complete deathmatch game
Progress with friends, destroy & collect coins, hatch eggs, find legendary pets and optimize your team!
1 Murderer, 1 Gun, and a bunch of paranoid people. Trust no-one.
A single/co-op wave defense game where you or you and your friends stand between your home and an ever-growing horde of monsters
Jumper is a challenging platformer style game where you must work your way to the top. Can you do it!?
A voxel-based FPS where players build, destroy, and fight in fully destructible environments.
A modern roleplay experience prioritising player freedom, open gameplay and deep gamified systems.
A park construction and management simulator game.
Physics sim object cleaning game. You get 33 seconds to clean each batch of objects.
Play as an AI with a single goal: make paperclips. Watch simple systems evolve into complex, unintended consequences.
A reboot of my popular Experiment / Phase Four survival RP gamemode from Garry's Mod.
The ultimate challenge in block dropping puzzle games.
Multi-Singleplayer tabletop-style strategy game where players explore, trade, and build on a hex-grid map.
Open-source DarkRP gamemode for S&box, built on top of Facepunch鈥檚 official Sandbox mode.
yeah like for real
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.