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The Festering - Withdrawals

cryolich.festering

PSX Styled Fast-Paced Shooter.

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About

The Festering - Withdrawals:
The Festering - Withdrawals, is the first "The Festering" game so far.
It's a fast-paced first person shooter, with "random" level generation forcing you, the player to reach as high of a floor as you can while trying to maximise the amount of score each run.

Heavily inspired by Post Void, Cruel, Hotline Miami and more. (Definitely give Post Void and Cruel a go on Steam, they are fantastic games)

Main Features/Mechanics:

  • Drug System - Drugs are unknown until you take them
  • Melee and Ranged Weapons
  • Dynamic Music System
  • Void consuming the world
  • Level Generation w/ room prefabs
  • Multiple Enemy Types i.e: Shotgun, Pistol, Two Handed Melee, One Handed Melee.
  • Crappy PSX graphic + shaders:)

Credits:

  • Cryolich: Developer
  • Hillkill: Music - In-game and on the menu + Playtester
  • Papa Brickolini: Playtester + Voice Acting + Emotional Support
  • Temlon: Playtester
  • rakumomo: Playtester

Player history

24h range · hourly averages

Updates

7 updates
Version 1.1.7 Optimisations 2.0 2 Hints Added. 15 changes

Added

  • 2 Hints Added.
  • Decal Pooling.
  • Particle Pooling.

Improved

  • Optimisations across the board (Particles, Enemies, Levels etc.).
  • Some Objects no longer wiggle.
  • Retro Shader further cleaned up and simplified.
  • Blood Decal Improvement.
  • Gun Decal Improvement.
  • Particles Re-thought out and optimised.
  • Enemies unable to open the door to you.

Fixed

  • Door could slam in your face and kill you. Not anymore.

Known issues

  • V-Sync issues at 60hz for some players. (TURN VSYNC OFF)
  • Stutters in the beginning of the level (Ignored).
  • Lighting probe not updating light bounces in the beginning of the level for a brief second (Ignored).
  • Just in case people look here - Ammo, Weapon and Drug Highlighting (NOT BEING ADDED, BY DESIGN)
Version 1.1.6 Optimisations and Cleanups "Connecting..." during results screen. 9 changes

Added

  • "Connecting..." during results screen.
  • Brightness option in In-Game options.
  • UI element next to game logo in main menu to display future patches or to address reviews.
  • Enemy Footsteps

Improved

  • Improve interpolation/smoothing across systems to help reduce low-framerate jittering hopefully.
  • Reduced Shader file sizes.
  • Refactored Void Shader.
  • Loading Screen Transitions

Known issues

  • V-Sync issues at 60hz for some players. (TURN VSYNC OFF)
Version 1.1.3 Quick "Exhausted" Fix Exhausted Text and SFX added to the Recovery Phase of Stamina. 1 change

Improved

  • Exhausted Text and SFX added to the Recovery Phase of Stamina.
Show 4 older updates
Version 1.1.2 Difficulty Changes Difficulty Adjustments (Floor 1 up to 3, be easier than default) 8 changes

Added

  • Difficulty Adjustments (Floor 1 up to 3, be easier than default)

Improved

  • Crouch height adjusted so its not so low.
  • Crouch speed increased.
  • More and Slightly Less Enemy Spawns Overall.
  • Changed Ammo Spawning System, should force players to use different weapons more often to save ammo.
  • Rifle spawns on an earlier level, same with ammo. (Still rare though).

Fixed

  • Flashlight battery colour bug fixed.

Removed

  • Jump Stamina Usage.
Version 1.1.0 First Big Update 10 New Drugs. 26 changes

Added

  • 10 New Drugs.
  • 3 New Ranged Weapons
  • Revisited Hotbar System (Melee Slot, Pistol Ammo Slot, Shotgun Ammo Slot and Rifle Ammo Slot.)
  • 3 New Enemy Variants.
  • 8 More Rooms.
  • 2 Achievements (One hidden-ish).
  • Added Drugs SFX.
  • Unique SMG SFX.
  • Unique Sawed-Off Shotgun SFX.
  • Unique Tikka T3 SFX.
  • Restart Button in the Pause Menu for Mid-Runs.
  • Piercing Rounds (Up to 3 enemies, only for the Tikka T3).
  • An extra tutorial hint to pop up when you pick up a weapon matching slots.

Improved

  • You can now swap weapons mid reload. Previously you'd get stuck until the reload is finished so people panic and can't swap. You can now swap:)
  • Rebalanced Scoring across all Ranged Weapons.
  • Rebalancing across most Drugs.
  • Melee should reward way more points than before.
  • Melee Range is a tiny bit longer across all Melee.
  • Breathing should be louder.

Fixed

  • Results Screen error if you try again or main menu too quickly.
  • Enemies should face the correct way.
  • Enemies should not open a door to the next spine unless the player has already opened said door.
  • Enemies using melee should not hit through walls anymore.
  • Bullets should go where you are shooting +spread/inaccuracy calculations after, all before recoil.
  • Probe Light Fixes for when room goes pitch black (Door should no longer glow in the dark basically).

Known issues

  • Switching weapon mid reload can make the shells eject cosmetically (Doesn't make you lose ammo its just a quirky thing I suppose)
Version 1.0.1 Drug and Melee Rebalancing Decreased All Melee Stamina Usage 22 changes

Improved

  • Decreased All Melee Stamina Usage
  • Decreased All Melee Charge Stamina Usage
  • Increased All Melee Durability +1
  • Increased All Melee Damage
  • Heroin - Increased Headshot Heal Percentage
  • Heroin - Decreased Negative Luck Value
  • Needles - Decreased Negative Flinch Resist Value
  • Needles - Decreased Negative Luck Value
  • Pill Bottle - Increased Max Health Percentage
  • Shroom Baggy - Increased Positive Luck Value
  • Shroom Baggy - Decreased Negative Damage Resist

Fixed

  • Achievements (If you achieved the required stat, it should auto give you them on start)
  • Stat logging
  • Achievement Panel Switched to Server-Sided
  • End of Normal Run Black Screen (Instead shows results screen, and provides an error if servers are down)
  • Viewmodel bug when shooting next to a wall
  • Hotbar locking when shooting/reloading then swapping to an empty slot
  • Health Regen stat getting stuck at 0.0/s

Removed

  • Most Console Logs

Known issues

  • Lighting bug in main menu with dithering
  • Ammo pick up inconsistency
  • Enemies facing the wrong direction and not caring about you :'(
Version 1.0.0 Release Version Drug System (20 Drugs). 11 changes

Added

  • Drug System (20 Drugs).
  • 2 One-Handed Melee, 2 Two-Handed Melee and 2 Ranged Weapons.
  • Music System. All music done by Hillkill!
  • The Void consuming the world to force you through levels.
  • Semi-Level Generation w/ room prefabs.
  • Multiple Enemy Types i.e: Shotgun, Pistol, Two Handed Melee, One Handed Melee.
  • Basic Tutorial.
  • Scoring.
  • Leaderboards for Normal Runs (Death and Wins) and then Endless mode.
  • Up to 25 achievements as of now, that can all be viewed in the main menu.
  • Everything is using a custom shader, so the void and other effects can all work together.

Media