A anime gamemode , for manga rp like demon slaye , frieren and other
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 450
- 24h player peak
- 518
Goobers Go Karting
Master high-speed web swinging through a sprawling city, chaining stylish aerial tricks, racing rivals, and dominate city
Bounce your way to 100,000m through procedurally generated platforms, dodging enemies and grabbing jetpacks along the way. Race
Roll, collect, survive. Don't fall.
Every jump makes your next jump stronger — master momentum, outplay other players, and see how high skill alone can take you.
🎯One Tap. Let's see what you got🎯
Aimbot PvP is a fast-paced competitive shooter focused on precision aiming, movement skills, and pure mechanical gameplay. No ex
Competitive multiplayer typing game. training, 1v1 duels, ranked ladder, 100-floor climb. 56 languages.
Pure aim training with global leaderboards across three modes — flicks, reflexes, and precision.
Grow, absorb, survive, and dominate the glowing arena of Massora.
The multiplayer arena shooter where you destroy your enemies, upgrade your build, and rise to the top!
https://sbox.game/toocoolparty/my_project
No summary provided.
One-shot one-kill sniper game with fast movement. Bhop and surf your way around the map.
Stand on the right color — or fall! - Fun & Chaotic Party Game
olve 67 unique levels that push your attention, reaction time, and pattern recognition.
This is a simple obby game in the works, it will have multiple difficulties and different competitive stuff!
Can You Guess It First?
Hunt for mines and blow them up!
Run as far as you can. Jump obstacles, survive the chaos, and don’t let the others push you off. Something is watching. And it’s
The multiplayer party game where greed is the only strategy — cash out early and play it safe, or hold your nerve and watch your
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.