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How to use: Inherit a component from TimelineEventDispatcher and register your events. Create a new timeline component and add an event track and name it according to the event or curve you registered.
How to use: Inherit a component from TimelineEventDispatcher and register your events. Create a new timeline component and add an event track and name it according to the event or curve you registered.
Create custom reusable particle systems and control their parameters from the editor or code!
Paint foliage in your scene with instanced rendering
Restores project settings to it's own window, that can have items dragged and dropped onto it.