About
Retarget hand and arm animations onto custom FPS rigs.
- Automatic rig detection and bone mapping
- First-person and third-person previews
- Existing weapon AnimGraph support
- Automatic AnimGraph setup
• Retarget existing hand and arm animations onto custom FPS rigs with automatic mapping, weapon graph setup, and live
previews.
- Automatic rig detection for Citizen, Facepunch Human, ActorCore, Mixamo, Unreal, and more
- Automatic bone mapping with manual adjustments when needed
- First person and third person previews for checking animations and weapon alignment
- Automatic weapon prefab generation that preserves the original weapon AnimGraph and drives your custom hands
- Automatic AnimGraph creation for sources without an existing graph
- Weapon grip preservation with elbow IK
- FBX and VMDL animation support
- Batch conversion for multiple animations
Documentation and source: here.