Dystopian Satire Horror Casino Game
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 110
- 24h player peak
- 180-5
BorderCheck is a realistic border control simulator where you inspect vehicles & verify documents.
VERY HARD PARKOUR > NO CHECPOINT.
Explore any map alone or with friends. Admin tools, voice chat, flashlight, lantern and lighter, zoom and more!
Jump to the end while avoiding a fiery death
Capybara Clicker is a bright 3D multiplayer idle-clicker where players click the central capybara for coins
A space sandbox and orbital simulation game currently in development.
Third-person wave-based pizza-throwing game. Gather items and deliver pizzas directly into customers' mouths to survive
ayo its like Doodle jump but in S&box; Achievements and Leaderboards now available!!! New gameplay features coming soon!
No summary provided.
Scrambled is a brain teaser where you rearrange letters to find the original word, with daily new challenges!
Chill versus Tetris! Same piece sequence for everyone, cleared lines dump garbage on their board, last one standing wins.
No summary provided.
Match with other users to chat over an in-game video feed
🍔 Run your own restaurant! Cook, serve & upgrade in this multiplayer tycoon cooking game.
A game where you are alone. Your obejective is simple - race against time, collect all coins and reach the top!
Find out how well you can spot AI! Is it a real image or just AI? Sometimes the difference isn’t as obvious as you might think…
One hunter. One vampire. Two who don't know which side they're on. Stake & Bluff is a social deduction game for 4 people.
No summary provided.
A faithful recreation of Minecraft version rd-132211 in s&box.
One tiny test subject, one pair of glitchy cloning gloves, infinite facility violations.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.