S&business is a business simulator were your goal is to complete minigames, invest and buy a business to make money.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 132
- 24h player peak
- 173-15
Dig, sift and sell your way across seven regions and 127 finds. No combat, no rush, bring friends.
a lifetime measured in choices: the end is only the beginning
Build, create and explore in our official Sandbox game.
Mow lawns, sell grass, and upgrade your gear from rusty shears to a roaring tractor in this multiplayer progression game.
Click the desktop, automate 100 Processes, climb the versions, prestige forever. An idle clicker inside a fake desktop OS.
Mine Blocks, Sell Ores, Defeat Pit Bosses!
Break gems on a lamplit workbench, automate the work, then melt the whole run down to start again stronger.
Massacre hordes of bizarre, deadly enemies and build unstoppable perk combinations.
Drop balls through rotating neon rings, earn cash, buy upgrades, unlock skins, and chase bigger rewards.
Sail across to numerous mystical isles, catch rare fish, unlock ships, rods & baits, complete quests, and top the leaderboards!
A cozy idle corgi clicker with upgrades, prestige, 20 locations, leaderboards, multiplayer and offline progress.
Climb an endless tower of floating platforms. One slip and you fall. How high can you get? Beat the leaderboard.
Walk the Chinese animation 牛来 as a crooked 3D calf: eat grass, fear the snake, feed the leopard, finish the migration
A fast-paced quake-like arena FPS with fun maps, brutal weapons, pickups, and bots.
A skateboarding game with wobbly ragdoll physics
Case opening Simulato is a fast-paced multiplayer game that merges the adrenaline of 3D parkour with the thrill of case opening.
A chill resource gathering and automation tycoon game with multiplayer sessions, physics-based.
Various tests of specific areas of the engine
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.