LitheraRP is a roleplay gamemode for s&box.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 136
- 24h player peak
- 173-15
Co-op survival tower defense in first person! Scavenge by day, build at dusk, hold the line when the dead come at night.
Fast-paced driving game where cash is king.
The game of how to lift a rock up a mountain is incredibly challenging
An adventerous clicker game with a animated planets and leaderboard space battles! Nice first time experience using the engine!
💣 Modern Minesweeper with neon visuals, music, daily challenges, and online leaderboards.
he wont realease hl3 because he owns epic games
Walker with additional features
is a co-op roguelite RPG built around a procedurally generated overworld and deep, tactical turn-based combat.
A game about getting a metal ball to the top of a mountain
Get on the track and compite to be the fastest on Earth! Design your livery, design your tracks and earn your Elo!
Rage Runners is a platforming game with a speed running focus that will make you want to rage quit.
Scrambled is a brain teaser where you rearrange letters to find the original word, with daily new challenges!
Another day, another shift. Cooperate with your crew, satisfy the Company, and survive the deadly press.
Find out how well you can spot AI! Is it a real image or just AI? Sometimes the difference isn’t as obvious as you might think…
A demo version of Gibblesgot, a blocky puzzle game
Take to the night sky in Flapagon, where you guide a fearless dragon through treacherous towering ruins.
An alchemical spin-puzzle roguelite! Spin the grid, match reagents, and equip magical relics to break the odds.
Think you can spell? Prove It. Take the stage and flex that vocabulary.
Keep the ball in the air, chase your streak, and don’t let it drop.
The Good old known Glass Bridge Challenge. I wish u all the Luck you need!!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.