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s&mania (BETA)

t0ar.smania

Get on the track and compite to be the fastest on Earth! Design your livery, design your tracks and earn your Elo!

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About

Disclaimer: This game is a Beta, and so, it needs more love and time to get polished.
Report any issues in our discord

Thanks for your time and patience

S&Mania is here.

  • Join, Download and Play
    Quick instant action, dont waste your time with our boring menu!
  • Customizable
    Seen those awful liveries people use? Create your own and show em how its done!
  • Replayable
    People will try to beat your records, you cant let that happen!
  • Compite
    Create your own multiplayer room and compite live against your friends!

Mania Workshop

  • Tracks
    Create your own custom tracks and maps in our World Editor, then go to the Workshop and publish it for people to enjoy your work and earn Elo with it!
  • Car Liveries
    Show how good you can paint the car. Go to the Showroom, create a new Livery and publish it for people to get a piece of your good taste in Livery Design!

Challenge

  • Elo system
    With our Elo system, you compite to be the Top 1 player in your country, region or in the world!
  • Track Design
    The most played tracks earns you the most Elo per position. Create your own custom map according to your skill level and publish it to start earning Elo from it!
  • Multiplayer
    The more the better! Create your own multiplayer lobbies, or join our public lobby, to compite against your friends in live matches. Learn their line, learn their secrets!

Come say Hi!

Join our discord and give us your insight on our project!

s&mania (BETA) player count history

24h range · hourly averages

Updates

4 updates
Version 1.0.5 Final August Changes!1! Dedicated multiplayer architecture. 23 changes

Added

  • Dedicated multiplayer architecture.
  • Static ghost for remote cars with owner livery + floating label.
  • Live wheels for remote relay ghosts.
  • Fade for ghosts: translucent near the local car.
  • New shaders + fixes for track materials (asphalt/dirt/ice/walls/minipads/skid).
  • Sky cubemap for track modules.
  • Redesigned votemap/countdown/leaderboard/chat, new Global/Map/Match chat with history.

Improved

  • Compact CheckpointCard: only TIME/SECTOR/KMH with colored delta (green=better, red=worse), moved to bottom-center.
  • Chat also mounts in singleplayer and is hidden in replay mode adn editor.
  • New birch trees with ~95% fewer vertices (FBX 469KB→43KB / 273KB→69KB).

Fixed

  • Map leaderboard public name now matches the Workshop name.
  • Shader fixes for Tracks V4/Legacy materials (asphalt, dirt, ice, grass_block).
  • Wheel texture (reflection) fixed.
  • Cooldowns now count down by delta (hot-swap immune) + logs channel state every 10s when it can't connect.
  • Data-path diagnostics.
  • Leaving multiplayer no longer auto-rejoins the room.
  • Wheel colliders widened so the car doesn't sink
  • Chat dedupes by server timestamp (no more messages re-sent across sessions).
  • Hidden chat in the Editor.

Removed

  • Timetable HUD removed (replaced by the new Checkpoint Data).
  • Spline debug code removed.
  • Temporary skid debug logs removed.

Known issues

  • Multiplayer still in test phase.
Version 1.0.4 Weekly Update!1!! Contextual gameplay tip with situation detector, thresholds, events and HUD, plus a "contextual help" option. 36 changes

Added

  • Contextual gameplay tip with situation detector, thresholds, events and HUD, plus a "contextual help" option.
  • Track V4: new snapped models, materials, prefabs, updated catalog and a LEGACY system supporting V3/V4 tracks via TrackVersion, incl. boost/slow minipads, walls and new materials
  • New curve 2 and curve 3 track pieces (tighter corners) for all surfaces incl. WL/WR variants
  • New dirt and ice track textures applied to all dirt/ice models (except Platform models).
  • Livery editor: new way to show/hide vehicle pieces while painting.
  • Checkpoint/Finish markers.
  • New intermediate HUD delta resolution tier for.
  • CheckpointCard UI with "VS PB" / "VS rival" reference.
  • SpawnGrounding system so the car spawns properly grounded.
  • New checkpoint/meta gates: lower, wider trigger volume with origin at base plus RaceBeacon.
  • Race scaffolding: CheckpointReference, MapValidation, SectorTiming, expanded TrackCloud, revamped WorkshopPanel with UI sounds.
  • New air-brake indicator for jumps.

Improved

  • Slide: handbrake can now also initiate drift/tech slide, with entry-speed tolerance to start drifting slightly below the minimum.
  • Ice handling: higher max yaw rate in ice slide increased and better response to steering, plus improved angled impacts.
  • Better car behavior on uphill/downhill slopes.
  • Better landing physics, plus expanded CarDebugState and telemetry tooling.
  • Less violent/smoother steering.
  • Consistent air drag during freewheel (no throttle).
  • Wider wheel collision geometry for better edge grip.
  • All Track V4 pieces resized smaller.
  • Physics tuning: lower center of mass, stronger air stabilization.
  • Big CarPhysics rewrite: low-curb handling, solid blocking contact, controlled bump-stop rebound.
  • Deterministic respawn: teleport processed before the tick's simulation so no pending forces leak into the respawned car.
  • Race countdown/spawn: local car registered and frozen the same frame it's created; countdown starts once the map is built (same clean boundary as retry).

Fixed

  • Car spawn fixes (simplified map instantiator).
  • Boost pad fix in MinipadBlock.
  • Reverse gear fixed + two-wheel air driving.
  • Editor ghost: material is correct when swapping module/surface.
  • Platform module surface: proper ground/ice override with concrete as default; texture fix.
  • Checkpoint gate volume adjustments.
  • HUD delta panel too wide on low-res screens.
  • Gameplay tip recommendation visual fix.

Removed

  • Legacy physics removed entirely.
  • Track V4 ramp up/down and narrow_90_ramp models removed (all surfaces and wall variants).

Known issues

  • Camera changes might cause some glitches.
  • Existing maps using ramp_up_down/narrow_90_ramp models may have broken references.
Version 1.0.3 Weekly Update! Map catalog as a mosaic (Play → categories): cards with backend thumbnail, author, best time + medal and rating stars. 46 changes

Added

  • Map catalog as a mosaic (Play → categories): cards with backend thumbnail, author, best time + medal and rating stars.
  • GLOBAL rank chip (🌐 #rank) in the catalog, without total players.
  • Country rank chips in the catalog and on the results screen.
  • "Times played" metric in Workshop and catalog.
  • Workshop: track explorer with folders, search, tier badges and downloaded filter.
  • Editor: multi-select with Shift; Local mode rotates each piece around its own origin and Global uses the selection midpoint.
  • Editor: X toggles Delete with the previous tool; L switches gizmo global/local.
  • Editor: no map size limit and max objects per map (15,000 by default).
  • New language: German (complete). Missing keys completed in French.
  • Options: in-game name for the leaderboard (changeable in Options).
  • Play: new "Join room" option.
  • World-space checkpoint marker (HUD) with distance, occlusion and fade.
  • Personal ghost toggle from the leaderboard.
  • Live delta against centerline/PB when there's no completed ghost.
  • Initial loading screen with spinner, title and map name.
  • New props: birch trees and blocks.
  • Ghosts now leave skid marks.
  • Camera: tilt (roll) in corners and snap on car respawn.
  • Physics v10: recalibrated suspension with more stable landings and no bounce against the track.
  • Checkpoint and minipad detection by geometry (bounding box) instead of physics triggers.
  • New LOD system with a "Draw distance (LOD)" option in Video settings (currently works on trees).
  • Loading overlay while a map is downloading in the menu.
  • Double-press F during the respawn cooldown returns to the last checkpoint.

Improved

  • Options now load when the game starts.
  • Race block interpolation in online matches.
  • Simplified and more stable lobby.
  • Re-tuned chase camera: closer and lower, with reduced max FOV.
  • Minipads: activation area now fits the pad model's actual size.
  • Translations synced (es/en/fr/pt/de), including the editor.

Fixed

  • Race block position interpolation.
  • Leaderboard rival ghosts: no more duplicates or orphans after improving a time.
  • Ghost invisible during the countdown without hiding its label.
  • Temporary fix for "purple boxes".
  • Compile error on livery upload retry.
  • Language switching in the editor.
  • Borders/curbs: the wheel no longer gets stuck or climbs walls.
  • Checkpoints and finish line no longer block the car.
  • Audio options and settings that weren't applied on startup.
  • Tree LOD's visual glitch.
  • UI no longer shows raw translation keys when joining a room directly.
  • Crash when a checkpoint has an invalid order during a race.
  • Editor: clicks on UI panels no longer leak into the world.
  • Editor: checkpoint wireframe now matches its real detection size when scaled.

Removed

  • Checkpoint and finish line colliders (replaced by geometric detection).

Known issues

  • "Purple boxes": the current fix is temporary; it may reappear on certain maps or configurations.
  • LOD currently only works on trees.
Show 1 older update
Version 1.0.2 Beta Update Subtick support for race mechanics. 16 changes

Added

  • Subtick support for race mechanics.
  • Portuguese & French localization (English set as default language).
  • Editor v2 framework and selectable editor checkpoints.
  • Liveries v2 system.

Improved

  • Expanded multi-language support (i18n updates).
  • Multiple UI and layout adjustments.
  • Workshop backend handling and editor sheet integration.
  • Solo mode logic ("Solo is solo now", before other people could join you in Solo).

Fixed

  • Multiple respawn bugs.
  • Issue where multiple checkpoints were non-functional.
  • Missing track icons in the editor.
  • Broken or missing livery and asset images.

Removed

  • Default editor ground plane.

Known issues

  • Bug Time of Track 1 was set as pb for other tracks
  • Current world editor has limits
  • Multiplayer text for those who join you is incorrectly displayed

Media