An arcade brick breaker where upgrades and bouncing balls smash the board for you.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 134
- 24h player peak
- 173-15
infini♾️pong is an incremental pong-breakout hybrid with stacked abilities, bios wipes, and bosses at every power of two.
Hang out, share the radio, sign the guestbook… then watch your friends drop into the void. Social plaza + minigames, 64p.
From Rags to Riches: Your Pixelized Path to Millions! Start your journey with empty pockets but massive ambitions.
A slot machine roguelike. Spin the reels, combo your symbols, and pay the ever-rising rent - or get evicted trying
Battle beasts and ####. Gain power. Never ending pantheon. Rebirth.
No summary provided.
Wave-based zombie survival game with a unique style inspired by Ed-Edd-n-Eddy and crappy MS-Paint doodles.
A group of hunters seek out the stealthy props
Throw yourself down a pit to break as many bones as possible
Race to the finish and screw over your friends in this round-based platformer.
A chill resource gathering and automation tycoon game with multiplayer sessions, physics-based.
A micro-scale social fishing game.
Experience SWB first hand with a handful of demo weapons!
A worms-inspired artillery game with randomly generated levels.
A voxel-based FPS where players build, destroy, and fight in fully destructible environments.
PSX Styled Fast-Paced Shooter.
Build a raft and try to survive a flood in this gmod classic revitalized for s&box!
Survive against hordes of enemies and aim for massive high scores in this neon retro twin stick shooter!
A small, classic, and hassle-free Coin Pusher.
A modern roleplay experience prioritising player freedom, open gameplay and deep gamified systems.
A classic COD: Zombies inspired wave shooter.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.