s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 139
- 24h player peak
- 173-15
Run around, gain speed for every step
Capybara Clicker is a bright 3D multiplayer idle-clicker where players click the central capybara for coins
A game where you are alone. Your obejective is simple - race against time, collect all coins and reach the top!
A faithful S&box port of Techno Kitten Adventure, preserving its original gameplay, music, artwork, stages, and cats.
Blast asteroids, level up your pilot, and stack upgrades in a fast arcade roguelite.
Classic Jailbreak, now with the power of the S&box engine! Made with love :)
Simple area for creativity and physics fun. Minecraft lacks physics, so I made this game.
A Jump and Run Game with the Goal to reach the Red Balloon on TOP.
A anime gamemode , for manga rp like demon slaye , frieren and other
Orbiting pickaxes mine for you. Clear 12 zones, grab the payout, rebirth, unlock the desert.
The most authentic roleplay experience on s&box. Classic Garry's Mod DarkRP — rebuilt from scratch with modern technology.
Diamond is a multiplayer game (1-8 players) where each card drawn can make you rich… or cost you everything.
Can You Defeat The Dragon ?
The world will be shaped by your Artifact. You cannot directly control your character, but your influence shall be gelt by all.
Окунитесь в атмосферу вашей личной эпохи следующей за смертью. Одолейте длинный подъем, после которого будет решена ваша судьба.
This is a Idle RPG game. Level your character collect rare items and more.
Click, upgrade, and watch your empire thrive in this addictive idle adventure.
Born to Jump is a dark fantasy jump adventure inspired by gothic nightmares and cursed worlds.
the adventure awaits in 2034 when the game fully releases
Dribble sky-high in this endless basketball adventure
No summary provided.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.