About
+1 PICKAXE ESCAPE
Your pickaxes orbit you and mine on contact. No clicking, no aiming - walk into a
wall of blocks and the ring does the work. The deeper you go, the more of them you
have.
DIG, CASH OUT, REBIRTH
Every world is a tunnel of 12 zones, each one a wall of blocks tougher than the
last - from 5 HP grass to 5,000 HP bedrock. Every zone ends in a golden pad: step
on it, take the Wins, and it drops you back at spawn. Walk past it instead and the
next zone pays more.
Blocks reseal behind you when you leave a zone or cash out, so every run starts
clean.
20 PICKAXES, 30 REBIRTHS
Buy your way up the shop from +5 to +100 power. Rebirth wipes your level, Wins and
pickaxes, and pays you a permanent +0.5x for it - thirty times over. Levels hand
you more orbiting pickaxes, up to 12 at once.
TWO WORLDS
Reach 5 rebirths and the portal opens the Sand World - its own tunnel, its own shop
of eight desert pickaxes, its own training dummies at x3 and x5 XP. It hands you
your first sand pickaxe free the moment you arrive.
LUCK AND BUFFS
Auras - spin for one of 10, up to x5.5 damage, with pity at 500 and 1,000 spins.
Trails - 9 to buy, up to x4.5 damage, and they survive rebirths.
Fortune Wheel - a free spin for every 35 minutes played: Wins, XP, a free aura
roll, an instant level, or a timed x2/x3 boost.
Bonus Chest - a big pile of Wins and XP every 12 hours.
WITH FRIENDS
Lobbies hold up to 10 players. Everyone keeps their own progress and their own
tunnel, so nobody can dig your run out from under you - and the global leaderboards
keep score.