s&box game feed

s&box game feed.

New s&box game releases and update notes when creators publish changelogs.

Game update
CryzethLab thumbnail
CryzethLab cryzethteam.game Play

ChangesNo public changelog.

Game update
LightRP thumbnail
LightRP lightroleplay.light-rp Play

ChangesNo public changelog.

Game update
The Trading Pit thumbnail
The Trading Pit 14p.the_trading_pit Play

ChangesNo public changelog.

Game update
Point Five thumbnail
Point Five rwtrcsc.point_five Play

Changes5/31 - The Richard Update

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Added

  • More colors — the palette now grows from 3 up to 6 as your score climbs, so the matching gets richer (and tougher) the longer you survive.
  • Map themes — the world shifts through six background environments as you go, instead of one static sky.
  • Two new ways to play, rolled in at random when you start a run

Improved

  • The loaded mode is now clearly shown on screen (COLOR / FORM / BOTH / DAILY MODE) so you always know what you're playing.
  • Rebuilt the speed curve to ramp smoothly and evenly — a real middle gear instead of a flat start followed by a sudden wall.

Fixed

  • The SAVES counter no longer overlaps the mode text (moved clear to the top-left).

Known issues

  • Daily currently appears at random rather than as a single fixed daily challenge, and new shapes are still on the way.
Game update
SPRAIN thumbnail
SPRAIN stellawisps.sprain Play

ChangesCosmetic Update

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Added

  • Trail Cosmetics
  • Splat Cosmetics
  • Bone Break Cosmetics
  • Models for the helicopter and jetpack
  • Hoops and a new challenge
  • Text chat

Improved

  • Balancing of the game
  • Voice chat radius

Fixed

  • Fixed some errors (but not all)

Known issues

  • A clothing container error that I have been trying to fix for a week now.
1.2.3
Game update
Pixel War thumbnail
Pixel War ambi.pixelwar Play

ChangesAvatars & Chat

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Added

  • avatars
  • chat

Improved

  • music
1.1
Game update
ROM Player thumbnail
ROM Player professor.rom Play

ChangesNES SUPPORT!!

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Added

  • .NES support
  • individual controls for nes and gameboy

Improved

  • screen tear issues
  • bad framing of game frames

Known issues

  • no multiplayer yet. (I'm working on it!)
  • sound is a bit choppy (also on my to-do list)
Game update
s&box Benchmark thumbnail
s&box Benchmark crazycracks.game_bench Play

ChangesMASSIVE UPDATE

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Added

  • Fresh custom scene preview thumbnails for active menu protocols.
  • An upscaled system database wipe disclaimer notice block above global leaderboard tables.
  • Aligned status headers and custom layout dividers (//) for pending deployments.

Improved

  • Camera drift stabilization to smooth out drone tracking trajectories and remove perspective warping.
  • Sun lighting direction adjusted to an even top-down angle for natural lane visibility.
  • Main menu row flex structures to center titles perfectly on the visual baseline.
  • Exhaust particle swarm parameters re-mapped to cleanly follow dynamic vehicle velocity.

Fixed

  • A layout tracking bug causing civilian figures to clump and overlap on the sidewalks.
  • A severe texturing conflict causing asphalt materials to violently reflect light as blinding white blocks.
  • A runtime UI crash (CS0103 context mapping break) caused by unescaped CSS layout rules inside Razor style sheets.
  • A control flow compiler block (CS1525 expression exceptions) within nested UI loops.
  • Missing dark segmented joint line divisions along active concrete walking paths.

Removed

  • Redundant global sun light initialization from the core manager that was doubling brightness.
  • Unused local variable allocations to permanently clear CS0219 dead-code console warnings.

Known issues

  • Minor rendering artifacts with the sidewalks in SimpleTest.
2.0.0
Game update
GAMA.esesbox [demo] thumbnail
GAMA.esesbox [demo] konyha.gama_esesbox Play

ChangesPolish#1

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Added

  • - Added Rat king interaction with pardon
  • - Added Main menu & change-log (which you are reading now)
  • - Added decoration
  • - Added low light zone to the slums at the Litch's dungeon
  • - Added various sound effects, and background music
  • - Implemented the map skill
  • - Added illusory walls
  • -Added moving enemies

Improved

  • - Changed how battles are done, to make them more dynamic

Known issues

  • -When changing resolution the lighting is broken.
0.1
Game update
Cut Them Down thumbnail
Cut Them Down struggler.cut_them_down Play

ChangesUpdate #2 - New Enemy Types & QOL

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Added

  • 2 New Enemy Types:
  • - Orc Crossbowmen - Fires bolts at the player from a medium distance
  • - Goblin Channelers - Hangs back and buff their allies
  • New Behaviour for Ogres:
  • - Ogres will now pick up and throw their goblin allies at the player for a large amount of damage

Improved

  • - Player HUD has been overhauled
  • - Main Menu has received some camera panning + layout upgrades
  • - Late game performance should be somewhat better now. Less ragdolls will be created when things start getting crazy.
  • - Balance:
  • I've made a lot of balance changes, I'm not going to list them all. I've made several more buffs to get the Greatsword more consistently strong as the Fire Staff, so they should be more balanced. Enemies spawn faster now too, so it might feel a bit more difficult for new players.

Fixed

  • - Attack range + damage buffs are now correctly reflected during spintime (bladestorm runtime) without having to restart.
  • - Enemies no longer spawn in the middle of the room before moving to their randomised spawn location (I think, please let me know if this still happens).
  • - UI bugs created by latest S&box update
0.02
Game update
ZOMBIES Alpha thumbnail
ZOMBIES Alpha bolt.zombies Play

ChangesNo public changelog.

Game update
The Dark Forest thumbnail
The Dark Forest crimsonhammer.riders_of_thaeis Play

ChangesNo public changelog.

Game update
S&romeda : Galactic Domination thumbnail
S&romeda : Galactic Domination derpnetworks.sandromeda Play

ChangesPatch v0.3.1

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Fixed

  • -Base Economy Numbers that were still set to test numbers
  • -Orbitals are no longer always visible and are now hidden behind the FoW

Known issues

  • -Late Game with lots of ships, sometimes some of the ships lose pathing and stop moving
v0.3.1
Game update
Pencil Panic (Draw and Guess) thumbnail
Pencil Panic (Draw and Guess) lazurite.pencilpanic Play

ChangesNow with AI & Drawing objects in lobby

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Added

  • - From now on users can draw things in the lobby which floats across the screen for all players
  • - In case users do not want to wait, Pencilbot can now play with you :)
Game update
Dice thumbnail
Dice justasimplemap.dice Play

ChangesUI/Ux Update

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Added

  • Effect under the tree
  • Shop : Auto clicker
  • New music

Improved

  • Auto random music
  • Effect on menu
  • New interface

Fixed

  • Dice too-high level cause error
0.1.2
Game update
Map Viewer thumbnail
Map Viewer sugmagaming.map-viewer Play

ChangesNo public changelog.

Game update
Golf Split thumbnail
Golf Split vtgames.golf_golf_golf Play

ChangesQuality of Life Update

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Added

  • - Floating power bar above the ball (only visible while charging) with glow effect at max power
  • - Visual arrow gizmo on StartZones in the editor showing camera spawn direction (level designer aid)
  • - Camera now auto-aligns with the StartZone's facing direction at every spawn/respawn (initial spawn, OOB reset, R
  • reset, hole transitions, course restart)

Improved

  • - End-of-hole "HOLE COMPLETE" leaderboard now scrolls past 15 entries instead of stretching the popup off-screen
  • - Power bar follows the camera's right vector (always stays on screen-right regardless of camera rotation, never
  • crosses in front of the ball)
  • - Tutorial popup save state is now read after persistence loads (no more re-prompting on relaunch after Skip)
  • - Tutorial flag is cleared on every MainMenu return (defense-in-depth covering force-quit, mid-tutorial back-to-menu,
  • etc.)

Fixed

  • - Tutorial state no longer bleeds into regular maps if the player exits the tutorial mid-run (game-breaking bug —
  • tutorial would activate on Solo Level X)
  • - Charge state no longer leaks across resets — pressing R, going OOB, sinking a hole, or advancing to the next hole
  • while holding the shot button no longer fires a phantom shot at respawn
  • - Per-hole leaderboard no longer overwrites a WR with a worse subsequent run (added local-PB guard before cloud
  • submit)
  • - "TOP 10!" / "WR!" popup no longer fires spuriously on regression runs when the cloud cache hasn't refreshed (gated
  • on actual PB improvement)
  • - Tutorial popup at first launch now correctly hides after pressing Skip across game restarts

Removed

  • - Nothing removed this build

Known issues

  • - Local PB tracking compares only by raw time while cloud ranks by weighted score (time + 3s × strokes) — rare edge
  • cases where local says "new PB" but cloud disagrees. Will be addressed in a follow-up if it surfaces in player
  • reports.
0.4.543