ChangesNo public changelog.
s&box game feed
s&box game feed.
New s&box game releases and update notes when creators publish changelogs.
Game update
Game update
ChangesHotfix: Sausage Model Resources
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Added
- Added missing runtime-loaded sausage character model resources to the uploaded package.
- Added missing shop model thumbnail resources to the uploaded package.
- Added safer default sausage model and skin fallback for first-time players.
- Added compatibility fallback for old or invalid saved cosmetic IDs.
Improved
- Default sausage model and skin now render safely even when the player has no saved cosmetic data yet.
- Old or invalid cosmetic save data now falls back to the default sausage look instead of leaving the player in a broken visual state.
Fixed
- Fixed an issue where some players could appear as a cube instead of the sausage character.
- Fixed missing uploaded resources for runtime-loaded character models.
- Fixed missing uploaded resources for shop model thumbnails.
- Fixed default cosmetic rendering depending too much on saved ownership data.
Removed
- No removals in this hotfix.
Known issues
- No known gameplay issues from this hotfix.
- This update does not change gameplay, movement, shop prices, rewards, economy, level balance, or leaderboard logic.
1.1.1
Game update
ChangesWeapon Adjustments
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Improved
- Adjusted accuracy for each weapon, such as no scope for sniper and marksman rifles, spray cone for shotguns types, and adjusted spread for all existing autos.
Removed
- -ADS Feature
Known issues
- None so far!
1.2.0
Game update
ChangesUpdate 26.06.01
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Added
- Added a new "Bar" map
- Added a collision on the whiteboard to prevent getting stuck behind it,
- Added an initial delay and automatic refresh for achievements.
- Added the ability to zoom
- Added a flashlight to see better in the dark
Improved
- Improvements to the lobby map (Model changes and optimizations)
Fixed
- Disabled dual chat since the last s&box update.
Game update
ChangesNo public changelog.
Game update
ChangesAchievements
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Added
- Added achievements to the game
1.9.1
Game update
Changes6/7/2026 Fixes
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Added
- The All Hail Big Marble podium now presents you with a confirmation screen, instead of sending you right to it.
- Attempting to implement the built-in chat system, if it wants to play nice.
Known issues
- Some users are reporting falling through the map. I've yet to reproduce these issues and haven't changed anything on the physics front in months so I'm not sure how to address this.
- Other users are reporting engine-level crashes in some locations. These have not come with any form of crash log and started occurring in the past few weeks, while the game was not getting updated. To this end I encourage any user who finds a consistent crash spot to open an issue here: https://github.com/Facepunch/sbox-public/issues
2.6.1
Game update
ChangesNo public changelog.
Game update
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesProgress reset function and some fixes
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Added
- Added a game progress reset menu
- Added voice chat
Fixed
- The worker purchase limit is now set to 1
- Workers are now properly removed when a player leaves
- Fixed the player leaderboard display on the client side
1.0.2
Game update
ChangesNo public changelog.
Game update
ChangesThe Morning After Release
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Improved
- Much calmer pace — base fall speed and the difficulty ramp slowed substantially; diving is now the way to go fast. Far less disorienting.
- Readability — hazards are dark with bright red rims, safe lanes glow green, and the camera sits back and looks further down the shaft so you see what's coming.
- Gates reworked — thinner walls that no longer block the view of what's behind them, bigger gaps, and a large clear run-out so nothing hides in a wall's shadow.
- Softer visuals — less screen shake, gentler spin, pastel tunnel colors, fewer wind streaks.
- Menu/HUD polish — stronger text contrast, fixed button and character-name sizing.
Fixed
- Music no longer cuts out on death or pickups.
Removed
- All one-off sound effects — replaced by a single continuous music track that swells on big moments (pickups, rings, shield saves).
- Camouflaged same-color obstacles that blended into the background.
0.3.0
Game update
ChangesNo public changelog.
Game update
ChangesThe Generations Update
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Added
- When your character dies you can now continue the family line as the next generation, picking up a descendant's life where they left off
- When you die your wealth passes down (split however you set it in your will, or evenly between your children by default)
- Reputation passes to the next generation, fading with each step down the line
- Added a Write a will action so you can decide exactly how your estate divides among your children
- Added a Family Story page. Read your whole line so far, generation by generation, with each member's backstory and the notable moments of their life
- Some events now reference your ancestors, not just your own past
- Added a funeral when your spouse or partner passes away
- Added the "Year 3000" achievement
Improved
- Obituaries now name the profession you spent longest in (businessman, government worker, farmer) instead of just "a man" or "a woman"
Fixed
- The "Better job available" indicator no longer points at senior roles you'd have to be promoted into rather than apply for
- An unmarried partner you had children with no longer disappears from the family tree when they die
0.4.0
Game update
Game update
Game update
ChangesOnline Sync & Leaderboard Update
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Added
- Initial network snapshot support for online arena food state.
- Reliable full food sync heartbeat for online lobbies.
- Scrollable global ranks panel with larger rows and Steam avatar support.
Improved
- Online food synchronization now uses reliable full-state sync plus lightweight live updates.
- Joining players now receive arena food state immediately instead of waiting for packet-based updates.
- Remote snake and bot visual smoothing has been improved for online matches.
- Global ranks now load up to 50 players and can be browsed with scrolling.
Fixed
- Fixed food appearing missing, sparse, or unsynchronized for connected players.
- Fixed lost food snapshot chunks leaving clients with an incomplete arena state.
- Fixed unreliable food updates interrupting reliable full sync during lobby joins.
- Fixed online snakes and bots visually jittering or shifting sideways in some cases.
- Fixed runtime lambda substitution warnings after recent s&box updates.
2026.06.09
Game update
ChangesNo public changelog.
Game update
ChangesThe "No More Lonely Duels" Update
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Added
- Training Bot Added: No more standing around while waiting for a friend in the lobby or when the server is empty! We've added an AI opponent (Bot) to the game so you can test your skills and get used to those strict Parry and Dodge timings.
Improved
- Combat animation transitions and the overall weight of the sword feel have been smoothed out.
Fixed
- Arena Intrusion Bug Fixed: We fixed that infamous issue where players chilling in the lobby (not in combat) could suddenly wander into the middle of an ongoing match and interrupt the fight. The arena borders are now sealed; the duel belongs strictly to the two fighters (or the bot)!
0.9.0.1
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.