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Lives

earthmelon.lives

Live a life. Then another. Then another.

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About

Lives is a work in progress singleplayer life simulator from the creator of InstLife.


One character, one lifetime, from first breath to last. Make it to the top of the corporate ladder, or leave school with a diploma and not much else. Every year, the choice is yours.


It starts the moment you're born. Pick your era, 1985 or today, your country, your name, and traits you'll carry from your first breath, such as brave, cunning, honest, or curious. No two lives begin the same.

A NEW EVENT EVERY YEAR

Every year throws something at you. A friend holds out a cigarette. A wallet sits on the pavement, fat with cash. The schoolyard bully wants what's in your pockets. You choose, and the choice sticks, and some options are only ever open to the kind of person you are. The brave stand their ground. The cunning talk their way out of trouble. The diary remembers every line.


BUILD A CAREER

Go to school. See it through or sit it out, and decide whether university is worth your time. Train as a nurse, a police officer, or a trucker. Build the skills and earn the qualifications that get you hired, then work the job board for a role that'll have you. Land it and climb. Team Leader, Manager, Director, all the way up to CEO. When a promotion lands on your desk, will you take it or turn it down?

THE LIFE AROUND YOU
Meet a new family every game, parents, siblings, the friends you make along the way, and the first crush you never quite forget. Will you run into them again, years later? Make a best friend on the first day at a new job, then watch them stay your friend until the day you change companies. Ask someone out. Plan the wedding, the venue, the cake, the destination, and who takes whose name.

Have a kid. Watch the family tree fill in around you, aunts having kids, grandparents getting old, the next generation arriving. Watch the money come in, and the bills stack up. Pass your driving test. Buy an apartment, take out a mortgage, or inherit the family home. Fall out with people, or put things right.


THE OBITUARY YOU EARN

Then live, until you don't. When the time comes, an article reads back the life you led, with the details that mattered. The shape of it is yours. Everyone you knew gets one, too.

DESIGNED FOR EARLY ACCESS
Lives is in active development. Today, it ships a complete single life from birth to obituary, with a corporate ladder, procedural companies, a property market, a relationships graph, a family tree, a wedding planner, a job market, and a growing library of events and leisure activities.

Your playthroughs and feedback shape what comes next.

Live a life. Then another. Then another.

Player history

7d range · hourly averages

Updates

5 updates
Version 0.4.0 The Generations Update When your character dies you can now continue the family line as the next generation, picking up a descendant's life where they left off 11 changes

Added

  • When your character dies you can now continue the family line as the next generation, picking up a descendant's life where they left off
  • When you die your wealth passes down (split however you set it in your will, or evenly between your children by default)
  • Reputation passes to the next generation, fading with each step down the line
  • Added a Write a will action so you can decide exactly how your estate divides among your children
  • Added a Family Story page. Read your whole line so far, generation by generation, with each member's backstory and the notable moments of their life
  • Some events now reference your ancestors, not just your own past
  • Added a funeral when your spouse or partner passes away
  • Added the "Year 3000" achievement

Improved

  • Obituaries now name the profession you spent longest in (businessman, government worker, farmer) instead of just "a man" or "a woman"

Fixed

  • The "Better job available" indicator no longer points at senior roles you'd have to be promoted into rather than apply for
  • An unmarried partner you had children with no longer disappears from the family tree when they die
Version 0.3.1 0.3.1 Added Light, Dark, Classic, and High Contrast theme options, which can be selected in the Settings 11 changes

Added

  • Added Light, Dark, Classic, and High Contrast theme options, which can be selected in the Settings
  • Added a career salary line to your Profile, showing how your pay compares to another role you'd qualify for
  • Added postgraduate study. Re-enrol at university in a subject you already hold to go up to a Master's, then a Doctorate
  • Added 4 new events
  • Added a "Better job available" icon to the top bar that appears when a better role on your career lane is available

Improved

  • Asking a friend to repay an old debt now factors in the friend's traits
  • The Finances "This year" ledger consolidates repeat line items
  • Tweaked romance factors so you have a better chance of getting with your boss
  • An honest character no longer sees the dishonest option on events like pocketing a found wallet or lying to your boss about job-hunting

Fixed

  • Free activities (going for a hike, looking for a partner) are no longer locked out when your cash is negative
  • Children conceived with an ex now actually announce themselves, even when the relationship ended before the birth
Version 0.3.0 The Relationships Update Added sexuality (currently auto-assigned, will change in a future update) 26 changes

Added

  • Added sexuality (currently auto-assigned, will change in a future update)
  • Added the ability to look for a partner
  • Added romance level between characters
  • Added the ability to do something with friends, and go on dates with potential and current partners (over 20 activities)
  • Added proposing
  • Added wedding planning
  • Added pregnancy and births
  • Added the Try For A Baby action
  • Added contraception (which is PER sexual partner, so that you can have contraception with your partner and nothing for your sidepiece)
  • Added breaking up and divorce
  • Maiden name persists across marriage, with a prompt to revert after divorce
  • Added out-of-wedlock reputation penalty based on year
  • Added family tree
  • Added more simulation to your family. NPCs marry, have kids, take jobs, retire, and have small life events
  • Added Traditional/Progressive traits
  • Added the ability to ask a parent for money
  • Added interactions with children

Improved

  • Added a toggle to show deceased relationships or not on the Relationships page
  • Reworked NPC cards on the Relationships tab to show platonic and romantic levels
  • Date of death and age now show on a deceased NPC profile
  • Added a confirmation window to the main menu button
  • You can now view deceased NPCs' obituaries by clicking on them
  • Survived by section of the obituary now lists grandchildren, great-grandchildren, and further descendants
  • Added an extra point to the tutorial about reading obituaries

Fixed

  • The "caught job hunting" event now appears in the diary before the new hire text

Known issues

  • Six figure achievement is a bit dodgy when playing in a non-USD currency
Show 2 older updates
Version 0.2.0 The Company Update Added localisation support, with en-US and en-UK currently. 41 changes

Added

  • Added localisation support, with en-US and en-UK currently.
  • Profile view for NPCs
  • A manager for every job, shown under a new Colleagues group on the Relationships page
  • Welcome tutorial on a first new game, walking through the core loop
  • Settings toggle to switch the welcome tutorial back on
  • Main Menu button on the top bar once your character has died
  • Added procedural companies for each new life
  • Every job is now a role at a specific company
  • Added five new achievements, four of which relate to jobs
  • Added the ability to ask for a raise
  • Added four new countries (Russia, China, Germany, Canada)
  • Added a new event where your boss can catch you applying for a job at a different company
  • Added three new activities: Nursing School, Police Academy, and Commercial Driver's License
  • Added five part-time teen jobs (paper round, car washing, lawn mowing, babysitting, dog walking)
  • Event choices can grant one-shot skill XP

Improved

  • Recent relationship changes are listed on a relationship's profile
  • Work events now shift how your boss feels about you, from reporting them to HR to owning a mistake or outshining them in a meeting
  • Promotions now require more time in a role, the further up the ladder you climb. With a 33% yearly chance once you're eligible
  • Promotion offers now name the exact role you'd move into
  • Recurring events like a rough day at work space themselves out instead of repeating year after year
  • The obituary now notes how many jobs you held across your life and the company you were last employed by
  • The obituary now notes how many properties you bought and sold
  • Property types vary by country, e.g., trailers only appear on the US market
  • The diary entry for a new job now names the company you joined
  • The Retail Assistant job slowly develops Persuasion alongside Charisma
  • Corporate Product jobs develop Charisma instead of Programming
  • Custom Game characters now require three traits to be selected
  • Diary now reads as "retired" if you quit your job after retirement age - we'll make this better eventually
  • Added a confirmation when applying for a job when already employed
  • Promotions are now affected by your relationship with your boss
  • You can now apply for all jobs, regardless of the requirements
  • Job applications no longer result in instant success
  • Some event choices generate colleagues, which can be viewed on the Relationships page
  • The System Administrator job now requires a Bachelor's in a Technology subject

Fixed

  • Icons and the logo failed to load when playing outside the editor
  • Manager-themed work events no longer turn up once you've reached CEO
  • The roadside breakdown event no longer triggers for characters who never earned a driving licence
  • NPC spawns now draw names from the player's country pool
  • Non-family relationships now spawn at 0 closeness

Removed

  • The side menu no longer shows greyed-out buttons for pages that aren't built yet
  • The Age Up button no longer appears after your character has died
Version 0.1.0 Initial Launch! Yearly aging 35 changes

Added

  • Yearly aging
  • Diary feed logging every event and milestone
  • Branching life events
  • Choices that have consequences
  • Death (randomised at the moment)
  • An obituary Wikipedia-style page shows on death
  • Five core stats: Intelligence, Attractiveness, Fitness, Happiness and Reputation, plus a hidden Health stat
  • Traits
  • Skills grown through jobs and activities, shown as tiers from Novice to Master
  • Jobs
  • Properties to buy or rent
  • Corporate career ladder of 7 ranks from Team Leader to CEO, with yearly promotion rolls
  • 20+ jobs across corporate, trades, healthcare, hospitality, transport and tech
  • Qualifications covering diplomas, degrees and licences earned through schooling
  • The finances page shows wealth, income, recurring costs and a per-year transaction ledger
  • Activities page covering school, university, gym, doctor check-ups and socialising
  • Driving lessons and a driving test that award a driving licence
  • Relationships page grouping parents, siblings, friends and partners
  • Platonic relationship system
  • NPCs that age and can die alongside the player
  • Achievements
  • 2 countries to play in

Improved

  • A diary line now shows when a skill crosses into a new tier
  • Promotions are yours to accept or turn down, not automatic
  • Money is displayed in your country's currency
  • Driving test results are now in their own result window
  • Qualifications can build on earlier ones, as shown by "Builds on…".
  • Reputation now runs −100 to 100 — you can be disliked or outright notorious, not just unknown
  • Annual health check-ups are free in countries with public healthcare
  • Event choices can be locked behind a trait, stat or skill

Fixed

  • First crush is named in the events that call back to them
  • Stray highlight tags showing on ordinary event choices
  • Off-centre text on activity Start/Stop buttons
  • The jobs page content cut off at the bottom of the screen

Known issues

  • The Nurse, Police Officer and Truck Driver jobs can't be applied for yet as they need qualifications (nursing licence, police certification, commercial driver's licence) that are unobtainable

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