ChangesNo public changelog.
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1 new game Sausage Titans - Base Defence
24 game updates S&Pets, s&dance, Bamboo Farmer, Casino Tycoon, Void Miners, Fishing the Lazarus 🎣, +18 more
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ChangesNo public changelog.
Game update
ChangesRELEASE ALPHA 0.0.6
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Added
- - Added a new hero: Pipka Builder.
- - Added new hero economy menus for cases, owned cases, and reward activation.
- - Added daily quest board support with accepted quests shown on the HUD.
- - Added player coin and case reward flow for future gacha rewards.
- - Added new world and combat sounds for barricades, Tesla coils, and several hero actions.
- - Added new mob and elite prefab support for dungeon and PVE encounters.
Improved
- - Reworked the hero selection menu into a wider, cleaner two-column layout with compact hero cards.
- - Improved hero info popups with wider panels, cleaner ability blocks, and better line wrapping.
- - Improved the level-up menu so longer skill descriptions are easier to read.
- - Improved the left-side HUD health bar so the red bar clearly represents current HP.
- - Improved the hero HUD layout to make room for case and menu buttons.
- - Improved dungeon and mob behavior so the shared mob logic is more consistent across regular PVE and dungeon encounters.
- - Improved melee mob chasing and attack timing to make close-range enemies feel more reliable.
- - Improved Engineer Tesla Coil visuals and setup support for beam-style effects.
- - Improved Pipka Builder barricade placement so custom prefabs can use their own collider and size.
- - Improved hero balance text clarity for Mirrax, Gorath, Engineer, Fly Lord, Babka, Fimozik, Gravity Man, and Pipka Builder.
Fixed
- - Fixed Phantom ultimate visibility for remote owners, including local stealth visuals, smoke feedback, and ultimate sounds.
- - Fixed Mirrax stealth owner visuals so remote players no longer see constant local cloak flicker.
- - Fixed Gorath Dread Impact camera shake so the attacker receives the local shake effect more reliably in multiplayer.
- - Fixed Pipka Builder barricade destruction sync so both host and remote players see barricades break correctly.
- - Fixed melee hero weapon handling so melee-only heroes do not briefly show weapons, without removing weapons from non-melee heroes.
- - Fixed Cryomancer aura visuals so the slow tint no longer remains after switching heroes.
- - Fixed Gravity Man's first skill behavior so it now only launches targets upward instead of forcing a ground slam.
- - Fixed dungeon wave and boss setup issues that could cause incorrect enemy visuals or wrong boss health behavior.
- - Fixed hero ability descriptions that were out of date with the real cooldowns, chances, durations, damage, and radius values.
- - Fixed hero info and level-up menu text so ability descriptions now match the actual gameplay values.
Removed
- - Removed the old emergency barricade passive from Pipka Builder.
- - Removed the ground-slam part from Gravity Man's launch passive.
Known issues
- (shop and quests are curently not aveliable)
0.0.6
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesWait wait wait!
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Added
- Time Controls
- Music track
- Factory damage sound
Improved
- Balance
v1.11
Game update
Game update
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesComprehensive Networking Stability and Optimization Pass
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Added
- 🌐 Distance-based network culling — RPCs only reach players within 500u (800u for hub pads). Host always receives everything.
- ⚡ O(1) player lookup via dictionary — no more scanning the full player list on every hit.
Improved
- 🛡️ Damage and hit requests are now server-only calls instead of broadcasting to all clients.
- 🔊 Gunshot and world sounds converted to unreliable packets, reducing bandwidth at scale.
- 🎒 Player inventory data now pushed only to the owning player instead of syncing server-wide.
- 🎨 Equipped skin changes batched into a single network call instead of one per weapon slot.
- 🔫 Weapons clear their sync state on holster, cutting ~66% of idle weapon replication.
- 🏷️ Nameplate panels cache their player list and refresh every 300ms instead of every frame.
- 🚀 Spawn queue scaled for 32-player servers: 10 concurrent, 256 depth, adjusted grace periods.
Fixed
- 🐛 Fixed a crash on the nameplate display when leaving a match with stale cached player references.
Removed
- 🗑️ Hold-to-confirm mechanic on the Leave Match button — now a simple one-click button.
1.3.5
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
Game update
Game update
ChangesNo public changelog.
Game update
Game update
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.