s&box game feed

s&box game feed.

New s&box game releases and update notes when creators publish changelogs.

On s&box today

Game update
Office Runner thumbnail
Office Runner tunadev.projecte Play

ChangesNo public changelog.

Game update
DarkCityRP thumbnail
DarkCityRP darkcityrp.darkcityrp Play

ChangesNo public changelog.

Game update
Vice Den thumbnail
Vice Den gbf.project_m Play

ChangesNo public changelog.

Game update
FU Got Mine thumbnail
FU Got Mine syntax.mines Play

ChangesNo public changelog.

Game update
S&Cases thumbnail
S&Cases store.cases Play

ChangesNo public changelog.

Game update
Gold Plunger thumbnail
Gold Plunger baero.hook___haul Play

ChangesNo public changelog.

Game update
BattleBots Arena thumbnail
BattleBots Arena thiccgames.battlebotsarena Play

ChangesNo public changelog.

Game update
Triggernometry thumbnail
Triggernometry dhi.shapes Play

ChangesThe Elite Update

Read more

Added

  • Added Elite Daily Challenge mode.
  • Added Ivy enemy.
  • Added unlocks system for every game mode except Survival.

Improved

  • Leaderboards can now display scores over 300,000,000.
  • Daily Challenges can now randomize between Survival and Countdown modes.
  • Daily Challenges will rotate between all available modes, weapons, and drones before repeating combinations.
  • Daily Challenges will now reset for everyone at Midnight UTC.
  • Changed a bunch of sound effects so that they're quieter if they're further from the player.
  • Shooter and Defender drones are now prevented from leaving the arena, so they'll continue shooting as normal if hugging the boundary walls.

Fixed

  • Fixed a bunch of stuff not pausing correctly with the rest of the game, and immediately expiring when unpausing.
  • Fixed a rare issue where multiple players could respawn at the same time.
  • Fixed a rare error if picking up donuts at the exact same time as the player died.
Game update
Kingfall thumbnail
Kingfall ardi.kingfall Play

ChangesNo public changelog.

Game update
CrashOut thumbnail
CrashOut bailym.crashout Play

ChangesNo public changelog.

Game update
Pop Off! thumbnail
Pop Off! nija.pop_off Play

ChangesNo public changelog.

Game update
Lazer Wars thumbnail
Lazer Wars herff.lazerwars Play

ChangesNo public changelog.

Game update
1v1 Sniper ! thumbnail
1v1 Sniper ! giadjaa.simplerp Play

ChangesNo public changelog.

Game update
S&Clone thumbnail
S&Clone namicry.sclone Play

ChangesNo public changelog.

Game update
Bunnyhop thumbnail
Bunnyhop govnexyobyrs.bracho Play

ChangesNo public changelog.

Game update
Clone Rage thumbnail
Clone Rage pggaming.clonerage Play

ChangesNo public changelog.

Game update
Memorp Kart thumbnail
Memorp Kart eldritchmaid.memorpkart Play

ChangesNo public changelog.

Game update
Cops&Robbers thumbnail
Cops&Robbers peakastudioz.cops_n_robbers Play

ChangesWeek 1 Updates

Read more

Added

  • Suicide button added (press K), no more getting stuck forever in weird spots
  • Car lights added
  • Multiple siren varieties so you're not hearing the same loop 500 times
  • Passengers can now shoot from car windows
  • You can now see who's talking
  • Civilians show white names, gangsters show orange
  • New popups for money received, challenge completions, and more player feedback
  • Small permanent display showing available heists (for criminals) and ongoing heists (for cops), medium and large heists only
  • Discord chat integration added
  • Title Unlock Notifications - Players now receive feedback when they unlock a new title
  • Casino - Three games now available: Plinko, Blackjack, and Slots
  • Auction House - Players can now sell and buy items
  • ATM - Transfer money to other factions and send cars to other teams
  • New Database System - Progress now correctly saves and loads when hosting your own lobbies
  • Offline Business Income - Businesses generate money while offline again, capped at a maximum of 4 hours
  • Server Restart Interval - Increased from 4h to 8h
  • North Marker - Added a north marker to the minimap
  • We now have the website at https://www.cops-robbers.com go explore for yourself, and feel free to leave feedback!
  • The website helps us monitor certain stats like performance, server uptime, etc.
  • We completely overhauled the way we handle player data, we've come up with a system making it so that even when other community members host their own server, all data is now synced with the main server (meaning any server you join, you will have the same "save file")
  • Vignette when the player is low hp
  • Crouching will now not emit any footstep sounds
  • We added a 30 second cooldown between spawning cars
  • Added car smoke when low health
  • Chat bubbles above player heads when typing
  • Added cross-faction missions (available hourly)

Improved

  • Dying mid-heist? No full paycheck if someone else finishes the job and you didn't re-enter the heist
  • Respawn is now slightly delayed so you can get those last words in before going down
  • You now run faster when you're not holding a weapon
  • Default cop car is now 4 seats (as it should've been)
  • Gallo no longer flips over at the slightest breeze
  • Cop lights improved
  • Feet sticking out of vehicles
  • Cop task completion popup now shows money earned
  • Minimap is now just round instead of both round and square, not some cursed in-between
  • Chat history is now permanent and scrollable
  • Voice chat volume bumped up
  • Footsteps rebalanced, enemy footsteps are now louder than your own/teammates'
  • Major performance improvements (20-50%), but still working on this
  • Hotrod price changed to $4,000,000
  • First primary weapon price changed to $100,000
  • Chat font size updated
  • Shop screens made vertically larger
  • Fixed Title Shop entries appearing out of order
  • Reduced atm fee from 15% to 5%
  • Buffed plinko and slots a bit (should earn a little more money now)

Fixed

  • Players can no longer be killed with respawn shields active
  • Hard heist is fixed and ready to ruin your day
  • Vehicle bouncing has been fixed
  • Push-to-talk lag spike fixed
  • Sniper scope bugs fixed
  • Car shooting bugs fixed
  • Particle effects cleaned up
  • Minimap fixes
  • Fence collision fixes
  • Various UI bug fixes
  • Fixed collision bug in the bank heist - Players no longer clip or get stuck due to bad collision during the bank heist
  • Added an anti-car spawn zone at the pawn shop heist location - Vehicles can no longer be spawned inside or on top of the pawn shop heist area
  • Fixed crouch not replicating its animation - The crouch animation now correctly replicates to all players
  • Fixed Proxy player invisibility on late-join - Players (particularly Roxy) would appear invisible when clothing sync or avatar data was delayed, especially on dedicated servers. Body visibility (RenderType/Tint) is now updated independently of clothing readiness so unloaded proxies no longer stay invisible
  • Added extra null-safety around BodyRenderer and Dresser checks in the clothing update flow - Prevents potential null-reference errors during avatar dress/undress operations
  • Fixed corpses randomly persisting indefinitely - Entities (corpses) would sometimes remain in the world permanently on long-running servers. They are now properly cleaned up
  • Fixed incorrect seat height on the Hotrod
  • Fixed Starter cars turning too slowly
  • Fixed the Gallo having stiff turning
  • Fixed various bugs with business logic
  • Daily Rewards now work correctly
  • Fixed footsteps being too loud while crouched
  • Fixed a crouching delay when releasing the crouch key
  • Cop tasks were working even when you were not in range
  • Carcosa easter egg and all achievements fixed
  • Fixed typos in UI
  • Fixed visual issues with Hotrod particle effects
  • Daily Rewards should (hopefully) actually be fixed now

Removed

  • We removed the server offline popup entirely, it was triggereing at the wrong times, and s&box actually already handles this itself (it just kicks you out after timeout)

Known issues

  • We're still not sure why some specific clothing issues are not working, we're still looking into this
  • The gambling scoreboards still seem to be showing the wrong data
  • Performance
0.1.6