About
Nodebox
A UGC (User-Generated-Content) Node Graph Library for S&Box
Description
Nodebox is a reimagining of Wiremod gates from Garry's Mod made in S&Box
â ď¸ The project is in it's infancy, expect bugs and constant breaking changes â ď¸
Inspired by Unreal Engine's Blueprints and Resonite's Protoflux
The `Node`s themselves are abstracted away from any visual/interactive parts
You can implement wrappers for them, which provide different visuals/behaviour/etc.
Currently, only `Node3D` exists, which displays the inner `Node` via a `WorldPanel` (1 `Node` = 1 `WorldPanel`)
"Play" it:
Nodebox Showcase
Add it as a library/dependency or whatever-the-f:
Nodebox
Source code:
FAQ
(Frequently Asked Questions)
Why not just use ActionGraphs?
A#1: ActionGraph can't be edited in-game (someone will definitely prove me wrong)
A#2: If someone made an editor for them smh, it would have 0 collaboration features
A#3: There are no protection features, which means you either are giving players full control
Why am I stuck and can't move?
A: You might have an input field selected on a `Constant<T>` node, try pressing Enter
Will there be a permission system to restrict which properties players can fuck with?
A: Yes and No, there should and will be one, but much later when Facepunch finally makes a Sandbox gamemode. In terms of other gamemodes - disable `ShouldLoadDefaults` on the Node Library and Do It Yourself
Execution control, For, While, Delay?
A: Nope, Soon-ish
Variables or something like that?
A#1: I ate them
A#2: There will be Components that you can add to GameObjects to store variables, soon-ish. Better options like local variables will be there when we'll figure out `NodeContext`s
User Docs?
A#1: I ate them
A#2: There are Name/Desc fields on Nodes, which will be used later for an in-game tooltip thingy
Developer Docs?
A#1: I ate them
A#2: A wiki will go up on Github, when the API is stable and doesn't shit it's pants
Where are ? and ?<?> nodes?
A: I ate them (make a feature request)
"After-contest" planned features
- Comparison and BitwiseOps nodes (and just general wiremod feature-parity)
- Better implementations for Add, Clamp, etc..., which should be based on interfaces instead
- (+ a shit ton of useful interfaces/math functions that should probably move into a separate library)