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Motherlode Casino

trinit.motherlodecasino

Mine chips, spin slots, ride the crash and duel real players across 11 provably fair casino games. No real money, ever.

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About

Motherlode Casino is the provably fair casino where you duel real players for chips you mined yourself — and no real money ever touches it!

Duel real players

  • Hidden Clash: Knight beats Assassin, Assassin beats Mage, Mage beats Knight. You both pick in secret and reveal at once.
  • The Arena puts your sealed pick up for 48 hours, and whoever takes it has to match your entry.
  • Their record, streak, class rates and last five picks are public. Read them before you pick, because they can read you too.
  • Crash runs one shared round, so everyone watches the same rocket climb and sees exactly who cashed out in time.

Eleven games, every result verifiable

  • Dice, Mines, Crash, Plinko, Slots, Wheel, European Roulette, Blackjack, Motherlode Rush, Olympus and Hidden Clash.
  • Every result comes from HMAC-SHA256, the same provably fair scheme real money casinos use.
  • Set your own client seed, check the server seed hash before you bet, then rotate it to reveal the seed and verify every round you played.
  • The house edge is printed per game, right there in the interface. Dice, Crash, Mines and Blackjack all return 99%.

Every chip is mined, never bought

  • Swing a pickaxe and every click mines chips straight into your balance.
  • Upgrade the pickaxe, or buy a mining bot that keeps working while you play.
  • Daily contracts, a weekly race, a global ranking and 14 achievements to chase.

No real money, no purchases, no ads and no way to cash out. Every chip was mined or won inside the game and it stays there. Singleplayer, with a live community chat and a feed of what everyone just won. English and Portuguese. Your progress saves automatically.

Motherlode Casino player count history

7d range · hourly averages

Updates

4 updates
Version 1.3.0 Daily contracts, a rebuilt Motherlode Rush, and Olympus returns Daily contracts - three jobs a day waiting in the lobby: one easy, one that sends you around the floor, one for the dedicated. Clear all three for a chest, and the streak carries for up to seven days. 6 changes

Added

  • Daily contracts - three jobs a day waiting in the lobby: one easy, one that sends you around the floor, one for the dedicated. Clear all three for a chest, and the streak carries for up to seven days.
  • Olympus returns as its own game, the eleventh on the floor. The classic board pays from anywhere: land eight or more of a symbol on the 6x5 grid and they pay wherever they fell.
  • Motherlode Rush rebuilt into the biggest game here. A 6x4 mine where the same symbol across the first three columns pays, and keeps paying as far right as it runs. Cores multiply the line, the foreman reacts to every spin, and four bell carts open fifteen free spins under a global multiplier. Ceiling of 5000x a spin.
  • Mine without leaving the table. The quick mine drawer opens over whatever you are playing, so a dry balance never sends you back to the lobby.

Improved

  • The Mine has a proper stage now: a pickaxe that turns as you swing it, and every chip you dig pops off the coin.

Fixed

  • Running dry mid-round used to send you off to the Mine screen - and leaving a table settled the round you were still in. The warning now opens the quick mine drawer over the game instead, so the round you are in survives the trip.
Hidden Clash — pick in secret, fight in public Hidden Clash, the tenth game: Knight beats Assassin, Assassin beats Mage, Mage beats Knight. You pick in secret and both sides reveal at once. 10 changes

Added

  • Hidden Clash, the tenth game: Knight beats Assassin, Assassin beats Mage, Mage beats Knight. You pick in secret and both sides reveal at once.
  • The Gauntlet — climb ten house champions. Every win doubles what is riding: bank it, or pick again and press on. Up to 972.80x, and a flat 95% return on every rung.
  • The Arena — duel real players. Seal a pick and your challenge stands for 48 hours; whoever takes it puts up the same entry. Nobody has to be online at the same time.
  • Read your rival before you pick: every challenger's record, streak, class rates and last five picks are public. So are yours.
  • Pixel art fighters and a three-second clash — the charge, the impact, and the loser going down.
  • Up to five of your challenges can stand at once, and the menu lights up when someone takes one.

Improved

  • The footer now fits on screen without scrolling, in every game.
  • The rules panel is smaller and centred, so the close button is always where you expect it.

Fixed

  • The rules panel could open taller than the screen on games with longer rules, putting the close button out of reach.

Known issues

  • The Arena is brand new, so it may be quiet at first. Post a challenge and it stands for 48 hours waiting for someone — and the Gauntlet never waits for anyone.
Version 1.2.0 Crash goes live — everyone in the same round Crash is now multiplayer. Everyone plays the same round at the same time — same rocket, same crash. You see who else is in and watch them cash out live while the multiplier climbs. 11 changes

Added

  • Crash is now multiplayer. Everyone plays the same round at the same time — same rocket, same crash. You see who else is in and watch them cash out live while the multiplier climbs.
  • Rounds run around the clock. There is always one going when you arrive, whether or not anyone else is online. Show up at 4am and the casino is already running.
  • A betting window with a countdown before every round. Six seconds to get your bet in before the rocket leaves.
  • A table under the graph showing everyone in the round: their bet, the multiplier they cashed out at, and what they took home.
  • A LIVE badge in the menu marks the games with shared rounds.

Improved

  • Crash rounds are now provably fair from the server. The hash of the round is published before betting opens and the seed is revealed when the round ends, so anyone can check that the crash point was not picked after the bets were in. Before, the seed lived on your own machine — which only proved your game was not cheating you.
  • Dice has a draggable target. Grab the marker and slide it along the track instead of typing.
  • The ranking and settings screens are centered instead of hugging the left edge.

Known issues

  • If the server cannot be reached, Crash quietly falls back to a solo round. You can still play every game offline — you just are not sharing the round with anyone.
  • Cash outs are timed by the server, so a slow connection can cost you a little on the multiplier, or miss the round entirely if you click at the last instant.
  • On the roulette table, the number grid does not line up with the column and dozen bets, so it is hard to see which twelve numbers those cover.
Show 1 older update
Version 1.1.0 Olympus, live wins, and a pile of fixes Olympus — a tumbling slot under Zeus. Winning symbols vanish, new ones fall in, and Zeus drops orbs that multiply the whole cascade. Four scatters open 15 free spins where the multiplier never resets. Up to 5000x. 16 changes

Added

  • Olympus — a tumbling slot under Zeus. Winning symbols vanish, new ones fall in, and Zeus drops orbs that multiply the whole cascade. Four scatters open 15 free spins where the multiplier never resets. Up to 5000x.
  • Live wins feed in the lobby. See what other players are hitting, as it happens. Your wins show up there too, with your name on them.
  • Big wins announced in chat. Land 100x or more and everyone sees it.
  • Top players on the lobby front page, with a link to the full ranking.

Improved

  • Chat is now open by default and follows you across every screen, and the layout makes room for it instead of covering things up.
  • Your chat name is now tied to your account, so nobody can post under your name.
  • The rules panels now show what the game actually pays. Dice advertised up to 9900x, which the game could never pay — the real ceiling is 49.50x. Plinko listed a risk level that does not exist.
  • Your save is protected. If the save file cannot be read, the game keeps a copy of it instead of quietly replacing it with a fresh one.

Fixed

  • Crash no longer eats an auto cash out. If you set one and left the screen before it triggered, the round counted as a bust and paid nothing — even when the rocket would have reached your number. It now pays what you would have won.
  • The ranking screen no longer gets stuck on "Loading" when you switch tabs while it is loading.
  • Olympus free spins no longer survive a progress reset and run themselves out on a zero bet.
  • Olympus now shows the right multiplier after the last free spin. It used to display a different number from the one it paid.
  • The chat notice used to say messages were not stored. That was wrong. The last few hundred messages are kept on the server so the chat survives a restart, and the notice now says so.

Known issues

  • The live wins feed starts out empty and fills as players update to this version.
  • On the roulette table, the number grid does not line up with the column and dozen bets, so it is hard to see which twelve numbers those cover.
  • On Dice, typing a target between 10 and 19 does not work — use the minus and plus buttons to get there.

Media

01
Wing Revolver thumbnail
Wing Revolver trinit.wing_revolver

You ARE the revolver! One bullet in the chamber, and every hit buys you one more round in this western roguelite shooter!

4playing now24h peak 4
+4 24h
3favorites
3upvotes
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02
Globefront thumbnail
Globefront trinit.globefront

Claim land, nuke rivals, sink fleets and betray allies on the real 3D Earth in this real-time territory conquest game!

3playing now24h peak 9
+8 24h
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100upvotes
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