About
Junk or Jackpot
Every Customer Could Be Your Big Break
You're behind the counter. A customer walks in with something in their hands — could be a rusty harmonica worth pocket change, could be the find of the century. You won't know until you appraise it.
That's basically the whole game, right there. One click. One reveal... One decision!
Build More Than a Shop
Buy the good stuff, pass on the junk, and watch your display case sell itself over time. But that's just the beginning:
- Expand — open new shops across the map, each one earning even when you're not looking
- Trade real markets — jump into a live crypto tab where actual news headlines move prices in real time. Read the story, call the direction, beat the crash
- Invest like a real mogul — buy apartments for steady rent, collect luxury watches and cars that quietly appreciate while you flip pocket watches
- Prestige your empire — sell the whole franchise for permanent Reputation and come back stronger, forever
Meet Sal
Forty years behind the counter and he's seen it all. Sal reacts to every deal you make — genuinely excited when you land a jackpot, brutally unimpressed when it's junk. He'll tip you off on the market, call out your smart trades, and never let you forget the one that got away.
Built to Come Back To
Daily specials. A collection log tracking every legendary find. Streaks that reward reading the room. A market that never sits still.
This isn't a game you finish — it's one you build.
Is it junk? Or is it the jackpot?
Do you want to help improve the game ?
I'm a passionate game-dev, I'd love to hear about which ideas you'd like the game to implement! Feedback shapes what comes next!
Also, regarding bugs, you're more than welcome to share them out with me! I'll get rid of them so fast it will be as if they never were there in the first place :)
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Built solo by purevsion - Early Access - play n play