About
Junk in. Profit out.
Midden is buried in the galaxy's scrap, and you've just bought the clean-up contract. Take shipment contracts, lay conveyor lines that sort, shred, wash and smelt the junk, and sell what comes out the other end. Every contract pays, every line you tune pays better, and every load you recycle heals a little more of the planet.
- Build satisfying factory lines. Dozens of machines, sorters, splitters, bridges and belts, all animated.
- Grow a colony beside your factory. Houses, food, water, power, schools and clinics. Your town feeds your factory, and your factory keeps your town happy.
- Restore Midden. Claim junk piles, cap old landfills, plant the dumps, and watch the dust turn to grass.
- Seventy contracts across five zones, research, discoveries, strange exotic materials, world events and drop ships.
- Built for big factories. A Factory board, bulk upgrades and standing orders keep a huge base calm instead of hectic.
- Endless mode after the campaign: guild ranks, zone restoration stars and weekly challenges.
Single-player. Early Access: feedback welcome.
What other things does the colony and scrap system need, is it detailed enough, or should we build it out?