s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 158
- 24h player peak
- 179-9
A desk toy / idle game hybrid where you can upgrade your cars, build your own tracks, race rivals, and unlock unique car skins!
The Final Draft: Battle relentless office supplies in this chaotic sketchbook survival challenge
A bite sized Mario-like. Play as Henrietta and help her get to to the finish.
Click, upgrade, and watch your empire thrive in this addictive idle adventure.
Simple clicker game. Here you can beat up Uncle Donald. Stay tuned for updates. Your suggestions are welcome.
Start from nothing and build your way to becoming a Billionaire! Work jobs, invest in stocks and businesses, buy upgrades, and u
Build your criminal empire, click for money, upgrade income and become the richest crime boss.
Race your friends through endless arenas with two absurdly long arms. Drink milk, stack powerups, and stay away from the lava.
Sloppy-sloppy game! Super robloxlike slop game!
A supremely cursed Brainfuck compiler.
DEMO and adaptation of my web game GeoGuardians on Sbox
another stupid game. Maybe this time it won't be in vain to play?
A puzzle game about rolling a dice across a board and landing on matching tiles to score!
Fish the fish, upgrade the upgrade. A social fishing game to enjoy with friends or solo.
a game you definitely never played on any mobile phone before, as it is completely unique ;)
Move real chess pieces to match 3 or more in a row or column before the board fills up and it's game over.
Social assassination. Solo vs AI rivals (work in progress) or up to 12 players. In English and French.
This was made as a stress test and love letter to programming. I need to touch grass. Updates are regularly going to be made
Dig 25km to the core, hire crews, forge upgrades and keep mining offline in a hand-drawn pixel art idle game.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.