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District

twobouillav.district

Social assassination. Solo vs AI rivals (work in progress) or up to 12 players. In English and French.

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About

You have a target. Someone has you.

District is a game of social assassination in the spirit of The Ship. Every player is given a contract on another player — and is somebody else's contract. Find your mark in a crowd of look-alike civilians, kill them quietly, and collect. Somewhere out there, someone is doing the same to you.


— THE RULES OF THE DISTRICT —

Kill clean and the bounty is doubled. Get seen or heard, and the pay is cut — and the police come looking.

Everyone is a witness — bystanders, shopkeepers, patrol officers, security cameras. Screams carry far.

The cheaper the weapon, the higher the bounty : a plunger pays better than a knife. Contracts mature the longer your target survives.

Disguise and counter-intelligence : change outfits at the wardrobe to shake your hunter. Buy tips from the informant to find your target — or pay them to lie about you.

Stay human : eat, drink, rest. A neglected body collapses in public, and public is where killers thrive.

Bank it or lose it : cash drops with your corpse. First to the goal — or the richest when the clock runs out — wins.

No body, no case : drag corpses into dumpsters. What nobody finds, nobody investigates.

Proximity voice chat : talk your way out — but only the people near you can hear, and your lips move.

Rounds are fast, up to 12 players, and every one ends the way it should : with the full story printed on the front page of the local paper.


⚠ AI OPPONENTS — WORK IN PROGRESS

You can start a game solo and fill it with AI-driven rivals. They hunt, flee, disguise themselves, buy tips and get arrested like anyone else — but they're still in active development, so expect the occasional dumb move. They're best used to fill out a lobby of human players. Multiplayer is where District shines.


Playable in English and French.

Player history

7d range · 6h peaks

Media

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