s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

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games
1.9k
playing now
132
24h player peak
173-15
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146
Can Thrower (DEMO) thumbnail
Can Thrower (DEMO) sweatshopgames.can_thrower

Throw cans and be destructive in the now available demo of Can Thrower!

0playing now24h peak 0
+0 24h
2favorites
5upvotes
30%Terry score
150
Don't Mine Me thumbnail
Don't Mine Me cherryknyghtx.don_t_mine_me

Shoot rocks, get rich, and blast from a pickaxe peashooter to tank-sized boss fights. An incremental mining shooter.

0playing now24h peak 0
+1 24h
2favorites
2upvotes
14%Terry score
153
Crosscut thumbnail
Crosscut cyberchud.crosscut

Survive endless waves in Crosscut! Earn cash, upgrade your arsenal, and hire elite mercenaries to fight by your side.

0playing now24h peak 0
+0 24h
2favorites
1upvotes
4%Terry score
155
Gold Plunger thumbnail
Gold Plunger baero.hook___haul

Gold Plunger is a fast-paced roguelike mining game where you launch a plunger hook to collect treasure, dodge hazards, and upgra

0playing now24h peak 0
+0 24h
1favorites
6upvotes
32%Terry score
156
Night Run thumbnail
Night Run dart.nightrun

Run as far as you can. Jump obstacles, survive the chaos, and don’t let the others push you off. Something is watching. And it’s

0playing now24h peak 0
+0 24h
1favorites
2upvotes
14%Terry score
157
Splatterhouse thumbnail
Splatterhouse zlr.splatterhouse

Fast-paced paintball FFA deathmatch! Splat your way to 30 kills using grenades, jump pads and wild powerups in a dockyard arena

0playing now24h peak 0
+0 24h
1favorites
2upvotes
25%Terry score
158
Adaptive Director Demo thumbnail
Adaptive Director Demo notpointless.adaptive_director_demo

adaptive director library in action (tech demo) to demonstrate the orchestrator.

0playing now24h peak 0
+0 24h
0favorites
0upvotes
--Terry score
159
gm_rvdae WW thumbnail
gm_rvdae WW rvdaeprojects.my_project

2d action game ww

0playing now24h peak 0
+0 24h
0favorites
0upvotes
0%Terry score

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.